@Colquhoun Nice job on the rendering! Do you use Lumion much? I have to say I never even thought about using it to render chips lol.I did some of my dealer buttons in 3D…
Modeled in Sketchup and rendered in Lumion.
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I use Lumion for architectural rendering…it’s certainly not the best for products, but can be done in a pinch.@Colquhoun Nice job on the rendering! Do you use Lumion much? I have to say I never even thought about using it to render chips lol.
That’s exactly what I did.I use 3d revolve feature inside illustrator, nothing fancy but does the trick.
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Ahh nice! Yeah I use Lumion and various 3D modeling software for architectural work as well but have never applied it to the poker world. Interesting indeed!!I use Lumion for architectural rendering…it’s certainly not the best for products, but can be done in a pinch.
I’ll try to model some stacks in sketchup this weekend, and can share the file if anyone wants.
Looks really cool! I definitely have to mess around with that feature. Seems like it would be very fast and efficient. As you said it gets the job done.I use 3d revolve feature inside illustrator, nothing fancy but does the trick.
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No way that is a render! that looks amazing!I did some of my dealer buttons in 3D…
Modeled in Sketchup and rendered in Lumion.
View attachment 865774
I haven’t done any chips in a splashed pot or stack, though…
I used a couple flood lights turned way down, and used an overcast day to reduce the intensity of shadows.Ahh nice! Yeah I use Lumion and various 3D modeling software for architectural work as well but have never applied it to the poker world. Interesting indeed!!
really cool stuff @Colquhoun , thanks for sharing!!I used a couple flood lights turned way down, and used an overcast day to reduce the intensity of shadows.
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Looks good man! Nice job on the hat and cane. Seems like the hardest part is just getting the materials right, big surprise lol.My first stab at this...
I modeled a THC solid.
Need to get the cross-hatching map better for a consistent texture...View attachment 869882
Very nice job! Wow all work done in illustrator? That’s a really great mockup, and a much faster process for visualization than doing an all out 3D rendering.The above results are amazing! Illustrator is not a true 3d modelling tool, so I can't get the results above. However, you can play around with different lighting effects and settings. I am sure you could get better results if you played around with the options more, I haven't spent the time. I just do it to get a good feel for how they will look together and in stacks.
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Very interesting thanks!! I’ll definitely give this a try.Here is a quick how to for anybody that wants to try it:
Step 1 - create your artwork, face (front and back if needed) and rolling edge
View attachment 870046
Step 2 - Go to windows and open symbols panel. Create a symbol for each element by clicking the front face and dragging to the panel, then the back face, and then the same for rolling edge, this will create 3 symbols. You can close the symbols panel
Step 3 - create a rectangle - 1/2 the diameter x height of chip. So for a 43 mm chip the rectangle is 21.5 x 3.3 mm
View attachment 870047
step 4 - Now that you have a rectangle, go to effect - 3d - revolve. Once you have the revolve window open selection position (below is isometric left), click preview.
View attachment 870052
Step 5 - Now add your artwork to the image using the symbols you created in step 2. While you are still in the 3d revolve panel select 'MAP ART'. then select the correct symbol for the 3 faces (front, back, rolling edge). You end of with the image below, In some cases you may have to rotate the face to have the spots line up with the rolling edge spots. This will show you if your artwork wasn't built correctly.
View attachment 870054
Step 6 - You can select more options from the 3d revolve panel and you can play around with lighting, shading, etc. Play around with the settings until you get what you want.
If you try this, let me know if the instructions aren't clear or add anything I missed.
All the work is initially making the model. I’m hoping to make lots of different renders just swapping out the chip color image on top.Very nice job! Wow all work done in illustrator? That’s a really great mockup, and a much faster process for visualization than doing an all out 3D rendering.
This is awesome, thanks!Here is a quick how to for anybody that wants to try it:
Step 1 - create your artwork, face (front and back if needed) and rolling edge
View attachment 870046
Step 2 - Go to windows and open symbols panel. Create a symbol for each element by clicking the front face and dragging to the panel, then the back face, and then the same for rolling edge, this will create 3 symbols. You can close the symbols panel
Step 3 - create a rectangle - 1/2 the diameter x height of chip. So for a 43 mm chip the rectangle is 21.5 x 3.3 mm
View attachment 870047
step 4 - Now that you have a rectangle, go to effect - 3d - revolve. Once you have the revolve window open selection position (below is isometric left), click preview.
View attachment 870052
Step 5 - Now add your artwork to the image using the symbols you created in step 2. While you are still in the 3d revolve panel select 'MAP ART'. then select the correct symbol for the 3 faces (front, back, rolling edge). You end of with the image below, In some cases you may have to rotate the face to have the spots line up with the rolling edge spots. This will show you if your artwork wasn't built correctly.
View attachment 870054
Step 6 - You can select more options from the 3d revolve panel and you can play around with lighting, shading, etc. Play around with the settings until you get what you want.
If you try this, let me know if the instructions aren't clear or add anything I missed.
Ok, been fiddling in my spare time, it takes quite a while to figure some of the small details out. It will probably get easier as I go along.
A couple samples:
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One of the hardest parts is that the chips often look TOO perfect...need to distort the edgespots slightly to get them to look more realistic.
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I created the 3D model of the scrown mold and some mockups for @Machine:
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edit: just posted corrected images...
Where do we send our request for 3D modelling to be done?
Lol, I’m hoping to be able to do this as a service in the future. Right now, a different model needs to be made for each mold and every edgespot pattern for that mold. That’s a LOT of 3D models.Where do we send our request for 3D modelling to be done?