Tourney Bad Beat Jackpot Math suggestions (28 Viewers)

MC_CPA

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Howdy Friends,

I'm thinking of adding a bad beat jackpot to my tournament, where the jackpot is $20 and it grows by $5 every tournament. My events are free to play, the purpose of the bad beat is to attract more people.

If I want this jackpot to hit every 12 to 15 events what should the qualifying hand be (the hand to beat)? Is it Jacks full losing too high of a bar? Is any full house losing too low of a bar?

Obvs both hole cards have to play and if quads has to be a pocket pair.

Update: There's no rake it's just out of my pocket. Mathematically I don't think full houses lose that often so I can't imagine it paying out but I might be wrong here.

Update 2: NLHE, exclusively. It matters.
 
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In a live tournament setting you won’t have quads beaten every 20 events. I’d say start at quad A beat. Then lower the qualifier each event. Maybe 1 pip each week so by week 15 it would be something like Js Full beat
 
I'm thinking of starting it at straight up losing with any full house (both cards play) and rolling with that but open to thoughts. If it happens say more than 4 times in 10 weeks or happens multiple times in a row I will bump it up to the AAAKK and adjust as needed. Just can't imagine the math behind it.
 
https://wizardofodds.com/games/texas-hold-em/bad-beat-jackpots/

I used the type 2 bad beat for any full house here. If you played 200 hands in a tournament, it would hit about 1 in 10 tournaments, and with people folding, tournaments getting short handed, and 200 hands being a lot of hands, it probably would hit less than that. I think any full house getting beat using both hole cards in each hand would probably be a good start.
 
I've had a Bad Beat jackpot at the monthly cash game I host for just over 2 years now, and it has hit exactly 3 times.

My qualifier is any full house beat by quads or better, both cards must play, must go to showdown.
 
Another way to do this is to start at quads beat and then after a certain time start to downgrade it.

So say after 8 weeks it becomes AAAKK beat, then any aces full beat, then KKKAA, then any kings full beat, etc. You can make it a slower or faster progression depending on how large you want it to get / how often you want it to hit.

Alternatively, have you considered a high hand specific to just that game? Could be optional and very small (say, $2 to get in). That might be more enticing for your players since there would be more winners, more often. Also it doesn’t go to zero for the next game like a bad beat.
 
The following list is from our nightly Bad Beat Jackpot - awarded to the best hand that lost over the course of the night (must go to showdown). 4.5 hour tournaments, usually 2-3 tables, but Ladies night has just 1 table. These did not require both hole cards to play though.


QJ532 Flush
KKKAQ
TTTJ8
KJ843 flush
TTT
Q High Flush
TTTJJ
AAATT
K-Q-J-10-9 Straight
K8754 flush
AAAKK
AA-KK-6
AKJ96 Flush
J7532 Flush
JJJJK
AKT76 flush
AAA44
Q High Flush
J8532 Flush
K-Q-J-10-9 Straight
AA88K
KKKQQ
AJT65 Flush
444KK
66677
888QQ
KKK88
444JJ
444TT
99988

The only time we had a true Bad Beat jackpot (both cards had to play) was the month we had just paid off the mortgage on the house. We offered 1 house payment if anyone lost with a full house that night. Nobody hit.

Expect variability. Limpers/min-betters will hit bad beats more frequently as they aren't betting enough to push opponents out. Same with calling stations who never fold pocket 2s when the board shows AAKK2.
 

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