WedgeRock
Royal Flush
This is going to get running soon. The relabel class is almost done (quarterfinal vote ends tomorrow) and the fully custom class backet will be on to the field of 16 soon.
As I mentioned, each class winner gets a #1 seed in their own corner of the bracket. @markleteenie won the Ceramic/Hybrid class and @gopherblue won the Hotstamp/Open class. I am going to run a RNG to assign quadrants of the main bracket.
Okay, so there you have it. Once the last two classes are decided, I'll run a RNG on the entire field of 80 chipsets and fill in the blanks in order (#1 and #2 will be the first play-in game in the Vesper Club Region (with the winner to match up against the Vesper Club), #3 and #4 will be a first-round match up in the Vesper Club Region, #5 will be a first round see in the Vesper Club Region, with #6 and #7 being the second play-in game of the Vesper Region (and the winner advancing to play #5)). Region 1 (Vesper Club Region) will play Region 2 (Relabels) in the semifinals while Region 3 (Fully Custom) will play Region 4 (Coyote Gulch Region).
We'll start with 16 play-in games (32 chipsets) to get down to a field of 64. As a reminder, ties will result in a two-day runoff vote rather than a RNG flip (if they tie a second time, an RNG flip will decide it).
Vesper Club Region
Carnevale Region
Fully Custom Region
Coyote Gulch Region
I'll combine to one bracket once we get down to the final 16 chipsets.
As I mentioned, each class winner gets a #1 seed in their own corner of the bracket. @markleteenie won the Ceramic/Hybrid class and @gopherblue won the Hotstamp/Open class. I am going to run a RNG to assign quadrants of the main bracket.
Okay, so there you have it. Once the last two classes are decided, I'll run a RNG on the entire field of 80 chipsets and fill in the blanks in order (#1 and #2 will be the first play-in game in the Vesper Club Region (with the winner to match up against the Vesper Club), #3 and #4 will be a first-round match up in the Vesper Club Region, #5 will be a first round see in the Vesper Club Region, with #6 and #7 being the second play-in game of the Vesper Region (and the winner advancing to play #5)). Region 1 (Vesper Club Region) will play Region 2 (Relabels) in the semifinals while Region 3 (Fully Custom) will play Region 4 (Coyote Gulch Region).
We'll start with 16 play-in games (32 chipsets) to get down to a field of 64. As a reminder, ties will result in a two-day runoff vote rather than a RNG flip (if they tie a second time, an RNG flip will decide it).
Vesper Club Region
Carnevale Region
Fully Custom Region
Coyote Gulch Region
I'll combine to one bracket once we get down to the final 16 chipsets.
Last edited: