Tourney Chip Set Utilization Help (1 Viewer)

Baron_Von_Chipper

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Hi all,

Frequent lurker, first time poster. I received a set of 500 non-denom chips as a gift and am trying to build the best STT structure I can to try and utilize the most chips and minimize confusion due to lack of denoms. I have never hosted a home game before so hoping for some thoughts/feedback from the collective wisdom and experience here.

Set breakdown is as follows:
White x 150
Red x 200
Blue x 100
Yellow x 50

I’m leaning toward a T1 base (1/5/10/50) using white as 1 like normal, red as 5 like normal, blue as 10 (not quite as normal but still somewhat typical for home games with non-denom chips I think) and yellow as 50… not because it’s normal but because it’s all that’s left :) Hoping with the somewhat typical color/value combos for most of the colors it will work out okay even without any denoms. I’m concerned if I call a white chip 25 and a red chip 100 for example it will just be frustrating/confusing as nobody associates those colors with those amounts. But maybe I’m over thinking that.

I plan on going with T200 starting stacks of 15/15/6/1 and starting the blinds at 1/1 so it’s 200BB. For a full 10 person table freezeout I think this would put all 150 of the whites in play, 150 of the reds, 75 of the blues (after adding 15 to color up the whites) and 25 of the yellows (after adding 15 to color up the reds). So using 400 of the 500 chips total, which seems decent to me.

Based on some of the posts I’ve read (thanks to all by the way, I have learned a TON) it seems like the 15/15 of the lower denoms should limit change making, but still not be too unruly in terms of number of chips in play. On the back end, if my math is correct, it should leave a final chip count of 100 (75 blue / 25 yellow) once color ups are done which also seems to be within target range and ratio.

Once I landed on this it actually occurred to me that if I like how it plays then down the road I might consider a 400 chip T10 base set just adding a zero to all the denoms (10/50/100/500)… seems like a pretty efficient set. Though I get that T10 is not really a “thing” in terms of popular tournament base recommendations… but I digress. Thoughts on my T1 plan and starting stacks? Any feedback or input would be much appreciated.

Cheers,
 
Here is my proposed blind structure. The idea behind the non-traditional 10/30 instead of 15/30 at L10 is that it lets me colour up the reds at the same time as the whites.

Thoughts?
IMG_7269.jpeg
 
You also might consider sliding the blues over as quarters and playing it as a T.25 base set (with the yellows as $20 or $25).
 
down the road I might consider a 400 chip T10 base set just adding a zero to all the denoms (10/50/100/500)
My first thought when I saw the denom breakdown was you could add two zeros and call it a T100 base. Then I’m thinking there are more T1000 (T1s in your case) than T500s (T5s) in a regulation T100 starting stack which is different to what you proposed.

Try it and report back :)
 
Thanks for the reply’s.

I like the idea of moving blues to T.25 and using yellow as T20 as those are value/colour combos I have seen before in denom sets, but it seems like I’m short on blues? The best starting stack I can come up with would be 10/10/10/2 for T100(ish) with .25/.50 starting blinds, but this seems a bit thinner on chip usage than the T1 approach.

I will definitely report back once I have tried it out, just wanted to get some feedback on proposed starting stacks and blind structure to hopefully avoid any major fail in that regard for my first home game.
 
If you were to go T.25, I'd probably go with 12/12/x/x for 8 players or 8/8/x/x if you need to cover up to 12. I haven't done all the math but I think you'd have enough reds and yellows to easily cover color ups and deep stacks.


Edit... ok... here's what I came up with for a table of 10. Half the starting stacks at 12/12 and half at 8/8. 10 T.25 stacks of (deep'ish) T200 (400 BB @ .25/.50) using the yellow as a T25 because it maths a little better:

5 players @ 12/12/12/5 = 60/60/60/25
5 players @ 8/8/13/5 = 40/40/65/25
Total starting stacks = 100/100/125/50

Color-up 100 blue T.25 with 25 white T1
Color-up 125 white T1 with 25 red T5
Total set = 100/125/150/50

Of course you wouldn't have to play that deep and could only use 1 yellow in the starting stack to play at T100 (200BB). You'd also have enough extra reds to play the yellow as a T20 if you prefer.
 
Last edited:
I'd consider:
White = 1
Red = 5
Blue = 25
Yellow = 100

Way more flexible and a more logical progression.
 
Here is my proposed blind structure. The idea behind the non-traditional 10/30 instead of 15/30 at L10 is that it lets me colour up the reds at the same time as the whites.

Thoughts?
Personally I think this structure uses 1s in the blinds for too long. You will probably want a break sooner then that anyway. Coloring up both 1s and 5s at the same time doesn't seem particularly necessary.

I dropped your set into the Tournament Forge as T1/5/25/100 and played around with the config a bit, this structure with T500 starting stacks seems like a better starting point.
 
Most efficient distribution/use of your 500-chip set for a 10-player STT:

T100-base (200bb with 40k stacks and 100/200 blinds)
10 starting stacks of 15/5/11/5 = 40k
7 re-buy stacks of 0/0/10/6 = 40k
color-up T100s with 15x T1000
color-up T500s with 5x T5000

150 x T100 White (all 150 used)
50 x T500 Yellow (all 50 used)
200 x T1000 Red (110+70+15 = 195 used)
100 x T5000 Blue (50+42+5 = 97 used)
------
500 chips, only 8 chips unused


L1 100 200
L2 100 300
L3 200 400
L4 300 600
L5 400 800
L6 600 1200
L7 800 1600
L8 1100 2200
L9 1500 3000
remove T100/T500 chips
L10 2000 4000
L11 3000 6000
L12 4000 8000
L13 6000 12000
L14 8000 16000
L15 11000 22000 **EOT**
L16 15000 30000

15 levels max to finish event = total time:
3:45 hrs (plus breaks) with 15-minute levels
4:30 hrs (plus breaks) with 18-minute levels
5:00 hrs (plus breaks) with 20-minute levels

Tournament can also be shortened by 2 levels (saving 30-40 minutes) by starting at L3 200/400 blinds (100bb stacks).
 
Awesome info, thank you. I don’t play in casino tournaments so am unfamiliar with the T100 base but very clever as it moves the chips around to better fit what I have… and seems like those higher denom chips have less consistency in colour so not running counter to common expectations.

Thanks again all!
 
Awesome info, thank you. I don’t play in casino tournaments so am unfamiliar with the T100 base but very clever as it moves the chips around to better fit what I have… and seems like those higher denom chips have less consistency in colour so not running counter to common expectations.

Thanks again all!
Just post a color chip chart on the wall showing the color and denomation value of each chip. Players will adapt and catch on pretty quick.
 
Roger that. The app I downloaded to do the blinds has a place for just such a colour chip chart on the main blinds screen so should be good to go.

Thanks again to all. Much appreciated.
 

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