Tourney Help with 10 person tournament structure to get my 5,000 in play (1 Viewer)

AK Chip

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Hello,

I would really like to get my large denom chips in play once in awhile. I'm looking for a 3-4 hour tourney time.

My chip count is the following
200 T 25
200 T 100
100 T 500
100 T 1000
100 T 5000

I tried dropping the 25's but I kept ending up doubling the blinds.

100-200
200-400
400 800 etc.

Any help would be appreciated.
I looked through the threads but didn't see any that fit what I was looking for. If I missed something please just point it out.

Thanks
Pat
 
T6000 10 players, Rebuys are allowed.

Stacks
12x25
7x100
6x500
2x1000

15 minute Blinds:
50 100
75 150
100 200
125 250 - 1 hr
150 300
200 400
250 500
300 600 2hrs
Break, Remove 25s
400 800
600 1200
800 1600
1000 2000 3 hrs
Break Remove 100s
1500 3000
2000 4000
2500 5000
3000 6000 4 hrs

When coloring up, get bigger chips in play by removing stacks from "hoarders". If someone has a barrel of 100s when you're taking the 25s off, yank them, and some T500s along with the T25s.
 
T6000 10 players, Rebuys are allowed.

Stacks
12x25
7x100
6x500
2x1000

15 minute Blinds:
50 100
75 150
100 200
125 250 - 1 hr
150 300
200 400
250 500
300 600 2hrs
Break, Remove 25s
400 800
600 1200
800 1600
1000 2000 3 hrs
Break Remove 100s
1500 3000
2000 4000
2500 5000
3000 6000 4 hrs

When coloring up, get bigger chips in play by removing stacks from "hoarders". If someone has a barrel of 100s when you're taking the 25s off, yank them, and some T500s along with the T25s.
Thanks! I don't see the T 5,000 getting in play with this structure. I might just have start with deep stacks and have a longer tournament to get a barrel or two of the T 5,000's in play.
 
Do a T20k starting stack w/blinds starting at 100/200.

Starting stacks would be 12/12/5/6/2 or 8/8/6/6/2.

I previously referenced Paulo's post here but remembered that he uses a T2k chip instead of T1k which would throw off the counts. Nonetheless, doubling the blinds/starting stack and adjusting the blind structure of the tourney will still get the 5k's in play and finish in a similar amount of time.
 
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Thanks for the help guys!! I will keep you posted on how it turns out.

Pat
 
I did not come up with this, but......


BLIND STRUCTURE


Introduction

Your goal for designing a blind structure for a No-Limit tournament is to create a game that rewards good poker skills, while increasing the blinds over time to encourage the tournament to finish within a reasonable amount of time (say 2~3 hours).

In general, low blinds favor the better players. As the blinds start increasing, there is less room for players to maneuver -- eventually, the shorter stacked players will be forced to go all-in preflop.

Designing a blind structure, and the M concept:

Magriel's M can be thought of as a measure of how desperate a player is in a tournament. As a player's M starts to shrink, his ability to play "good" poker diminishes.

A player's M is calculated as:

M = Player's Current Chips / (Big Blind + Small Blind + Antes per orbit)

As a rough measure of how the blinds restrict a player:

* M>20 -- A player is unrestricted

* M~10 -- A player is close to the danger zone and must play more aggressively with weaker hands

* M<=5 -- A player must move all in preflop

You'll probably want to start your players off with an M>20 and less than 100 -- unless you want a fairly long game. Starting with an M of around 30~50 will allow your players plenty of room to maneuver, while allowing you to increase the blinds gradually for a 2~3 hour game. Longer tournaments will typically start players with much deeper stacks. The WSOP, for example, starts the players with an M of 133.

Examples:

* T2500 w/ 25/50 blinds, players start with M=33

* T5000 w/ 25/50 blinds, players start with M=66

Similar to a player's M, the overall tournament M (tM) is a measure of how a tournament is progressing. Typically, a tournament will end around the time when tM = 10. It is possible for the tournament to end sooner, but it's hard for it to end too much later (unless your players are VERY passive).

tM = (sum of ALL chips in play) / (Big Blind + Small Blind + 2xAntes)

Sum of all chips in play = Number of Players x Starting stack + Rebuys + Addons

If you want the shortcut method to ballpark the required blinds:

No Antes:

Small Blind = Sum of all chips in play / 30

Antes:

Small Blind = Sum of all chips in play / 40

Ante = Small Blind / 3

Given these new bits of knowledge, we'll refine our goal for creating a tournament structure:

We want to allow the players to start with a reasonable M, and increase the blinds gradually such that tM=10 when we want the tournament to end.

Number of blind levels:

Typically, you'll want your blind levels to last at least 15 to 20 minutes so that you get at least one full orbit at a full table. For a 2 hour tournament, you have time for eight 15 minute levels. For longer games, you have the option of increasing the number of levels, or increasing the time between levels (or both!).

Blind structure Rules-of-thumb:

* Having more blind levels allows for slower blind increases

* Starting players with a larger M means that the blind increases will be more aggressive

* Avoid having level jumps of more than 2x the previous level

* Try to design your structure to color out low denomination chips as the tournament progresses

* You'll want your final blind level such that tM ~ 10

* Feel free to place additional levels after the predicted end point for the tournament to insure that the game ends for certain

Construction example:

Starting chip stack T1500, 10 players, no rebuys/addons

2 hour tournament -> 8 levels at 15 minutes each

We know our 8th level should have SB = 1500x10 / 30 = 500, BB=1000

If we start our 1st level at 10/20, players have a M=50 (good).

So our structure looks as follows:

[10/20], ?, ?, ?, ?, ?, ?, [500/1000]

Filling it in using our rules-of-thumb:

[10/20], [15/30], [25/50], [50/100], [100/200], [150/300], [300/600], [500/1000]

We see only a few 2x jumps in the blinds, otherwise the increases are fairly gentle.

An alternate method to tournament structure construction is to compute the final blind level, and use our rules-of-thumb to work backwards for the desired number of levels.

Example:

Starting chip stack T3000, 10 players, no rebuys/addons

8 level tournament, no antes

Ending blind level: SB = 3000x10 / 30 = 1000, BB = 2000

[1000/2000], ?, ?, ?, ?, ?, ?, ?

Using our rules of thumb:

[1000/2000], [800/1600], [500/1000], [300/600], [200/400], [100/200], [50/100], [25/50]

End result:

25/50

50/100

100/200

200/400 (color out T25)

300/600

500/1000

800/1600 (color out T100)

1000/2000

Now, we just need to check the starting M. Starting M = 3000 / (25+50) = 40 -- good! We'll also need to check to make sure that we're coloring out the low denom chips at a reasonable time.
 
Go with a 15 to 20K starting stack, w/ 10 players, ea getting 1 5K chip you can have a half barrel of 5K's immediately on the table at start before any color ups ...
Please do not double any blinds other than the 1st-2nd level!! ( :) ) use blindvalet.fr or similar to get the time structure you want without doubles ..
 
I like starting stacks at 12/12/7/5 (25-100-500-1000)

If you want to, add one 5k to each stack
 
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So this is what I worked up.
15min blinds
100-200
200-400
300-600
400-800
500-1000
600-1200
700-1400
800-1600
900-1800
1000-2000
1500-3000
2000-4000 3hr 10 min blinds for the rest of the tourney
3000-6000
4000-8000
5000-10000
6000-12000
7000-14000
Any thoughts or tweeks would be appreciated.

starting stacks
10/10/4/1
 
Last edited:
I would go with @Psypher1000 suggestion of 12/12/5/6/2 for T20K stacks. I would also change your structure a bit to:

50-100
75-150
100-200
150-300
200-400
300-600
400-800
600-1200
800-1600
1000-2000
1500-3000
2000-4000
3000-6000
4000-8000
5000-10000

You can adjust the length of the each level to get you to 4 hours... I think something around 15mins should do it...

So this is what I worked up.
20 min blinds
100-200
200-400
300-600
400-800
500-1000
1500-3000
2000-4000
3000-6000
4000-8000
5000-10000
6000-12000
Any thoughts or tweeks would be appreciated.
 
Oops...I math'd bad...hold please...
So this is what I worked up.
20 min blinds
100-200
200-400
300-600
400-800
500-1000
1500-3000
2000-4000
3000-6000
4000-8000
5000-10000
6000-12000
Any thoughts or tweeks would be appreciated.

Agree with @Poker Zombie re: the jump from 1k to 3k - things go off the rail there. I'd consider...

400-800
600-1200
800-1600
1000-2000
1500-3000
2000-4000
3000-6000
4000-8000
5000-10000
6000-12000

Also, with 25's in play, I'd consider starting 100-200, then going to 150-300, then 200-400. That would bring the overall structure to...


100-200
150-300
- Remove 25's
200-400
300-600
400-800
600-1200
800-1600
- Remove 100's
1000-2000
1500-3000
- Remove 500's
2000-4000
3000-6000
4000-8000
5000-10000
 
I would go with @Psypher1000 suggestion of 12/12/5/6/2 for T20K stacks. I would also change your structure a bit to:

50-100
75-150
100-200
150-300
200-400
300-600
400-800
600-1200
800-1600
1000-2000
1500-3000
2000-4000
3000-6000
4000-8000
5000-10000

You can adjust the length of the each level to get you to 4 hours... I think something around 15mins should do it...
I will use this format with 15 minute blinds

Thanks so much for all the help!! When I make it to my first meet up beers are on me!
 
I will use this format with 15 minute blinds

Thanks so much for all the help!! When I make it to my first meet up beers are on me!

I've been using this blind progression for quite a while for my league and it works quite well... Sometimes I use sets with 1K/5K with 12/12/5/6/2, sometimes sets 2K/10K with 12/12/9/7, my preferred...

Depending on the night I have between 10 and 14 players and the tourneys last around 5 hours with 20 min blinds, usually 3 or 4 re-buys... The games usually take a bit more than usual since some players prefer to be blind out rather than start shoving sooner since there's league points considerations...

Bring home the bacon AK!!!
 
Here's what I do, when I wanna play with T5000 chips for a long time......


300K starting stacks
:

10 x T1000
8 x T5000
10 x T25K
-----------
28 chips = 300K


10-player chip set
:

100 x T1000
100 x T5000 (includes 20x for T1000 color-up)
100 x T25K
-----------
300 chips


4 hour blind structure
:
(20-minute levels)

lvl sb bb
L1 2000 4000
L2 3000 6000
L3 4000 8000
L4 6000 12000
L5 8000 16000
remove T1000 chips
L6 10000 20000
L7 15000 30000
L8 20000 40000
L9 30000 60000
L10 40000 80000
L11 60000 120000
L12 75000 150000 ***
L13 100000 200000
L14 150000 300000
L15 200000 400000

Tournament typically ends by L12 (4 hours). T5000 chips are in play from start to finish. :)
 
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I guess I have to get ahold of Dave CPC to make some T25,000:)
I love this forum!!!
 
image.jpeg

Starting stacks. T 20,000
 
Hello,

I would really like to get my large denom chips in play once in awhile. I'm looking for a 3-4 hour tourney time.

My chip count is the following
200 T 25
200 T 100
100 T 500
100 T 1000
100 T 5000

I tried dropping the 25's but I kept ending up doubling the blinds.

100-200
200-400
400 800 etc.

Any help would be appreciated.
I looked through the threads but didn't see any that fit what I was looking for. If I missed something please just point it out.

Thanks
Pat

With you regular T10,000 tourney with 10 players and starting stacks of 12/12/5/6, did you ever use your T5,000 chips?
 
With you regular T10,000 tourney with 10 players and starting stacks of 12/12/5/6, did you ever use your T5,000 chips?[/QUOTE

No we would never get to them. I could have forced them on the table but at the end of the tournament we would just stay with the 500 and 1,000 chips.

That being said since ive had my new tourney set I don't think we have had more then a 9 person game normally 8.

Pat
 
T10,000, with rebuys. Fits into your current chipset.

Stacks
12x25
7x100
6x500
6x1000


20 minute blinds

150 300
200 400
250 500 - 1 hr, remove 25s
300 600
400 800
600 1200 - 2 hrs
800 1600
1000 2000
1500 3000 - 3 hrs remove 100s
2000 4000
2500 5000
3000 6000 - 4 hrs: expected end of tournament
4000 8000
5000 10000
6000 12000

10 players, 30% rebuys puts T130,000 on the table by the end. 130 T1000s is more than your 100 T1000 chips you have in play, and thus requires the T5000s, while the T25s still have a function for the first hour. Also, the T5000 come into play via color-ups, so getting them is kind-of a prize in of itself.
 

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