Jimulacrum
Full House
Hey all. I recently took over a small (25 players total, average 16-ish per tourney) poker league and want some feedback on what I've done with it so far.
What was handed to me was a bunch of folders full of semi-organized paperwork, and a group of players looking for a cheap way to pass a couple Sunday afternoons a month. What I've created is a much more portable and adaptable format:
As it is now, it's $20 (current tourney) + $10 (final event pool) + $2 (current tourney bounties, randomly selected by neutral party) to enter. You can add a $1 spin as well, where you spin a wheel on an app and get that number of chips. The $1 spins are offered at each break, 1 per player per break. There's also a $20 rebuy (to current tourney) available before the first break, and a $10 half-stack add-on (to final event pool) at the first break. Previously it was a freezeout format, but the host tried out the rebuys and add-ons one season, and players voted to keep them the next—but with only like 54% of the vote. A lot of players really preferred the freezeout.
Obviously this is a lot of stuff to manage. Thankfully a few of the league members are helpful, and there's even a system for people to sign up to run each tourney, which earns them points toward the final—specifically 300 points (200 for late start). This includes me, for tournaments where I act as TD, which is only going to be 1 time this whole season unless someone cancels.
TD points don't count toward the leaderboard but do add to starting chip stack at the final. To put that in context, the way the points are calculated for the individual tournaments, I don't think it's even possible for 1st place to get 200 points (where 1 point = 100 chips). TD duty is worth a lot. Too much, IMO.
One other rule I found odd: starting stacks are 7,000, but anyone who shows up late (after 12:00 start) loses 2,000 chips off the top and isn't allowed to do the initial spin (worth 100–1,000 chips). The host implemented this severe penalty mostly due to one player who habitually shows up late, coffee in hand. She still shows up late a lot and just eats the penalty. I don't hate the idea of penalizing tardiness, but I prefer to instead do it by rewarding punctuality. My new rule set attempts to soften this penalty a bit and reframe it as a missed reward.
My 2023–2024 plan also seeks to fix the affordability problem, simplify the mess of transactions, and massage/balance some miscellaneous issues. There's a tab that explains the changes.
Thoughts? Criticisms?
What was handed to me was a bunch of folders full of semi-organized paperwork, and a group of players looking for a cheap way to pass a couple Sunday afternoons a month. What I've created is a much more portable and adaptable format:
- This is my documentation for the 2022–2023 season, which is merely a codification of the pile of paperwork the original host gave me. It was already underway, so I'm not changing anything, just executing what's there.
- This is my idea for 2023–2024, which changes a lot. I've drawn up a sheet that explains the changes so that players can read it and come to me with any thoughts on what I'm doing.
As it is now, it's $20 (current tourney) + $10 (final event pool) + $2 (current tourney bounties, randomly selected by neutral party) to enter. You can add a $1 spin as well, where you spin a wheel on an app and get that number of chips. The $1 spins are offered at each break, 1 per player per break. There's also a $20 rebuy (to current tourney) available before the first break, and a $10 half-stack add-on (to final event pool) at the first break. Previously it was a freezeout format, but the host tried out the rebuys and add-ons one season, and players voted to keep them the next—but with only like 54% of the vote. A lot of players really preferred the freezeout.
Obviously this is a lot of stuff to manage. Thankfully a few of the league members are helpful, and there's even a system for people to sign up to run each tourney, which earns them points toward the final—specifically 300 points (200 for late start). This includes me, for tournaments where I act as TD, which is only going to be 1 time this whole season unless someone cancels.
TD points don't count toward the leaderboard but do add to starting chip stack at the final. To put that in context, the way the points are calculated for the individual tournaments, I don't think it's even possible for 1st place to get 200 points (where 1 point = 100 chips). TD duty is worth a lot. Too much, IMO.
One other rule I found odd: starting stacks are 7,000, but anyone who shows up late (after 12:00 start) loses 2,000 chips off the top and isn't allowed to do the initial spin (worth 100–1,000 chips). The host implemented this severe penalty mostly due to one player who habitually shows up late, coffee in hand. She still shows up late a lot and just eats the penalty. I don't hate the idea of penalizing tardiness, but I prefer to instead do it by rewarding punctuality. My new rule set attempts to soften this penalty a bit and reframe it as a missed reward.
My 2023–2024 plan also seeks to fix the affordability problem, simplify the mess of transactions, and massage/balance some miscellaneous issues. There's a tab that explains the changes.
Thoughts? Criticisms?