Rebuy & addon specifics. Does this make sense?
I'm interested in adding a single rebuy or add-on to my STTs. I've had a few instances where someone busted early and would like to keep playing. Also I'm going to try to expand my pool of players by trying out a local bar game and I think if I can pick up anyone from that area they'll be a little more gamble-y and want to have a rebuy option since they are used to running 2 tournaments a "game night", but I only do one longer tournament.
So my question is, would this make any sense?
$15 buy-in, 1 token which is a rebuy/add-on token. At some point rebuys close. Those who still have the token can optionally add-on for $5 more worth of chips.
T20000 starting stack, so $1 = T1333.333. So $5 = T6666.666. But round up to say T7000 at least for extra incentive to not bust out. Rebuy is for full amount, T20000.
This would limit total losses to either $15*2 ($30), $15+$5 ($20) or $15.
I know in many cases people do a half-cost, half-starting-stack add-on, but with a $15 buy-in I don't want to deal with $7.50. I like the $15 price point as I have some buddies who are NOT regulars but maybe attend every other or every 3rd game just to keep in touch, and I think they may balk at hitting or breaking the $20 price point...none of them can argue against $15 being too much basically.
This is the structure I hope to keep:
This pays out 50%/30%/20% for top 3, and is designed to be a 9-person STT. In the case of less than 9 players the blind levels are adjusted upwards to attempt to keep run-time the same.
So now the questions....
1. When should the rebuy period end?
2. What do rebuys and add-ons do to the final runtime? How do I keep it around 3.5 hours, not including breaks?
3. How much should the $5 add-on get you in tournament chips?
4. Does this make sense as a whole? Should the add-on amount ($ and/or tournament chips) be changed?
5. Can you recommend any improvements?
6. What's the math behind exercising these options - is it worth re-buying no matter what? What if 1 player had 80% of the chips in play...then a rebuy would give you a small stack compared to him. Should you always take the add-on? What if you have a massive chip lead? Than a $5 add-on won't add much, although you'll probably take it down or at least cash, so you'll be "getting your money back".
7. Other thoughts?
Thank you for your time!
TLDR: Want to consider adding re-buys, but am not sure of the best way, what level to cut off rebuys, or impact to game, or way to keep cost about where I want them.
I'm interested in adding a single rebuy or add-on to my STTs. I've had a few instances where someone busted early and would like to keep playing. Also I'm going to try to expand my pool of players by trying out a local bar game and I think if I can pick up anyone from that area they'll be a little more gamble-y and want to have a rebuy option since they are used to running 2 tournaments a "game night", but I only do one longer tournament.
So my question is, would this make any sense?
$15 buy-in, 1 token which is a rebuy/add-on token. At some point rebuys close. Those who still have the token can optionally add-on for $5 more worth of chips.
T20000 starting stack, so $1 = T1333.333. So $5 = T6666.666. But round up to say T7000 at least for extra incentive to not bust out. Rebuy is for full amount, T20000.
This would limit total losses to either $15*2 ($30), $15+$5 ($20) or $15.
I know in many cases people do a half-cost, half-starting-stack add-on, but with a $15 buy-in I don't want to deal with $7.50. I like the $15 price point as I have some buddies who are NOT regulars but maybe attend every other or every 3rd game just to keep in touch, and I think they may balk at hitting or breaking the $20 price point...none of them can argue against $15 being too much basically.
This is the structure I hope to keep:
Code:
Blind raising, 8 or 9 players, targeting 3.5 hours without breaks:
1 ?? (??:??) 100 200 -
2 ?? (??:??) 100 300 50%*
3 ?? (??:??) 200 400 33.33%
4 ?? (??:??) 300 600 50%
--> 12 min. break
5 ?? (??:??) 400 800 33.33%
6 ?? (??:??) 500 1000 25%
7 ?? (??:??) 600 1200 20%
8 ?? (??:??) 800 1600 33.33%
--> 10 min. break
9 ?? (??:??) 1000 2000 25%
10 ?? (??:??) 1200 2400 20%
11 ?? (??:??) 1600 3200 33.33%
--> 10 min. break + color-up 100s & 500s
12 ?? (??:??) 2K 4K 25%
13 ?? (??:??) 3K 6K 50%
14 ?? (??:??) 4K 8K 33.33%
15 ?? (??:??) 6K 12K 50%
--> 10 min. break (optional, player's choice)
16 ?? (??:??) 8K 16K 33.33%
17 ?? (??:??) 10K 20K 20%
18 ?? (??:??) 12K 24K 20%
19 ?? (??:??) 16K 32K 33.33%
20 ?? (??:??) 20K 40K 25%
21 ?? (??:??) 30K 60K 50%
*SB only 100, lessens impact of 50% jump
This pays out 50%/30%/20% for top 3, and is designed to be a 9-person STT. In the case of less than 9 players the blind levels are adjusted upwards to attempt to keep run-time the same.
So now the questions....
1. When should the rebuy period end?
2. What do rebuys and add-ons do to the final runtime? How do I keep it around 3.5 hours, not including breaks?
3. How much should the $5 add-on get you in tournament chips?
4. Does this make sense as a whole? Should the add-on amount ($ and/or tournament chips) be changed?
5. Can you recommend any improvements?
6. What's the math behind exercising these options - is it worth re-buying no matter what? What if 1 player had 80% of the chips in play...then a rebuy would give you a small stack compared to him. Should you always take the add-on? What if you have a massive chip lead? Than a $5 add-on won't add much, although you'll probably take it down or at least cash, so you'll be "getting your money back".
7. Other thoughts?
Thank you for your time!
TLDR: Want to consider adding re-buys, but am not sure of the best way, what level to cut off rebuys, or impact to game, or way to keep cost about where I want them.