- Single table, max 9 players
- 1 rebuy each in the early levels, but usually ends up being 3 or 4 rebuys
- 25/50 starting blinds
- We prefer having more chips in play, so usually go for 12/12 or 16/16 (25/100 chips) in the starting stack, depending on how many players
Would be great to get an idea of the number of chips (I can only buy in rolls of 25 here)
For a nine-player T25-base tournament set with T15000 starting stacks (12/12/5/6/1) and 33% re-buys, you will need a minimum of 352 chips (108/108/45/68/23) or 400 chips (125/125/50/75/25) if required to purchase in 25-chip increments. That latter breakdown also supports 10 stacks (one of which could be an extra re-buy stack), with a total of just 10 total unused chips:
125 x T25 (120 used, 5 extras)
125 x T100 (120 used, 5 extras)
50 x T500 (0 extras)
75 x T1000 (includes 5x for color-up of T25 and T100 chips)
25 x T5000 (includes 5x for color-up of T500 chips, with the balance used for re-buys or larger starting stacks)
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400 chips, which supports up to 10 players with T20K stacks (or up to T15K stacks with re-buys). Anywhere from 80 to 100 chips will typically be in play at tourney end, pending the number of players, starting stack size, and number of re-buys.
2 different starting stacks and blind structures, for a game that lasts 2 hours, and one that lasts 4 or 5 hours.
4-5 hour tournament
T15K starting stacks (300BB) with re-buys or T20K starting stacks (400BB) with no re-buys:
lvl sb bb
L1 25 50
L2 25 75
L3 50 100
L4 75 150
L5 100 200
L6 150 300
remove T25 chips (requires 3x T1000 chips)
L7 200 400
L8 300 600
L9 400 800
L10 600 1200
L11 800 1600
L12 1100 2200
L13 1500 3000
remove T100/T500 chips (requires 12x T1000 chips and 5x T5000 chips)
L14 2000 4000
L15 3000 6000
L16 4000 8000 ** EOT
L17 6000 12000
L18 8000 16000 |
A 10-player event with 20K stacks (or T15K stacks and re-buys) and 15-minute blind levels typically ends no later than L16, or around 4 hours plus breaks (roughly 5:20 plus breaks if using 20-minute levels). All blind increases are 33% to 50%, averaging 41% across the length of the tournament.
2 to 2-1/2 hour tournament
T10K starting stacks (100BB) with no re-buys
lvl sb bb
L1 50 100
L2 75 150
L3 125 250
remove T25 chips (requires 3x T1000 chips)
L4 200 400
L5 300 600
L6 500 1000
L7 800 1600
L8 1200 2400
remove T100/T500 chips (requires 12x T1000 chips and 5x T5000 chips)
L9 2000 4000 ** EOT
L10 3000 6000
L11 5000 10000 |
A 10-player event with 10K stacks and 15-minute blind levels typically ends no later than L9, or around 2:15 plus breaks. Can also be used with small turbo T5000 stacks (50BB), slicing off one level and 15 minutes total time. All blind increases are 50% to 67%, averaging 59% across the length of the tournament.
Fwiw, using T100 and T500 chips for color-ups in a T25-base set is both grossly inefficient and a total waste of chip purchase money. Using either chip in re-buy stacks also falls into those categories (unless forced to buy extras due to minimum quantity restrictions).