Tourney Single Table Chip Amount & Structure (1 Viewer)

Strapped

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Hi all, first post here.

I'm looking for a new set of chips for my regular game and wondering how many I need. Keen to get the advice of a good blind structure, as I'm pretty sure we can do it better than the current one. Here are the requirements:
  • Single table, max 9 players
  • 1 rebuy each in the early levels, but usually ends up being 3 or 4 rebuys
  • 25/50 starting blinds
  • We prefer having more chips in play, so usually go for 12/12 or 16/16 (25/100 chips) in the starting stack, depending on how many players
Would be great to get an idea of the number of chips (I can only buy in rolls of 25 here), and also be great to have 2 different starting stacks and blind structures, for a game that lasts 2 hours, and one that lasts 4 or 5 hours.

Over to the pros..!
 
Tons of this same thread out there, especially for starting stacks. Use the search feature or scroll through the forum you posted this in

Edit: oh, and welcome to PCF
 
Tons of this same thread out there, especially for starting stacks. Use the search feature or scroll through the forum you posted this in

Edit: oh, and welcome to PCF

Thanks. Not had the greatest luck with search, but have tried.

More than welcome to post some search results, would be helpful, or a reply?
 
Thanks. Not had the greatest luck with search, but have tried.

More than welcome to post some search results, would be helpful, or a reply?

Ok sure. Quick post, I can’t help with structure.

My favorite STT set with one rebuy per person:

120/120/50/75/25/10 400 chips, T10,000 to start, 12/12/5/6 stacks

25/100/500/1000/5000/bounty or rebuy chip

15 extra T1000 to color up the T25 and T100.

2 T5000 per player for rebuys, 5 extra T5000 to color up the T500 if necessary
 
well if you are going the 16/16 route for T25s and T100s, then
9 players 16/16/4/6 (or 16/16/6/5) = 10000 each player
150 x T25 (6 spares)
200 x T100 (40 extra for color ups)
75 x T500 (20 extras for color ups)
150 x T1000 (90 extra for rebuys and spares)
25 x T5000 (big rebuy chips)

Total = 600 (in packs of 25) This should get you enough for your 3-4 rebuys per person that you mentioned with enough extra chips
Having extra 1000's makes the original early rebuys easier for people to make change. Once a ton of chips are on the table, break out the T5000 chips for rebuys
 
well if you are going the 16/16 route for T25s and T100s, then
9 players 16/16/4/6 (or 16/16/6/5) = 10000 each player
150 x T25 (6 spares)
200 x T100 (40 extra for color ups)
75 x T500 (20 extras for color ups)
150 x T1000 (90 extra for rebuys and spares)
25 x T5000 (big rebuy chips)

Total = 600 (in packs of 25) This should get you enough for your 3-4 rebuys per person that you mentioned with enough extra chips
Having extra 1000's makes the original early rebuys easier for people to make change. Once a ton of chips are on the table, break out the T5000 chips for rebuys

This is interesting. I've found that with 12 chips, people need to make change. With 16, its just about optimal. With 20, you're totally covered and I like full barrels on the table haha.

So yeah, going to 16-16-4-6:

  1. Is there pressure on trying to find $500s on the table? I find these chips are not used much and
  2. How many $1,000 chips do you need in this case? I found 80 works well in 12-12-5-6 (60 for initial table, 15 for color ups, 5 extra to finish off the barrel). I'm guessing you would use the 20 in this case for colors ups, which is neat so no chips are wasted.
In short then, are 4X$500 chips enough for each player to keep the game flowing at a good pace?
 
  • Single table, max 9 players
  • 1 rebuy each in the early levels, but usually ends up being 3 or 4 rebuys
  • 25/50 starting blinds
  • We prefer having more chips in play, so usually go for 12/12 or 16/16 (25/100 chips) in the starting stack, depending on how many players
Would be great to get an idea of the number of chips (I can only buy in rolls of 25 here)
For a nine-player T25-base tournament set with T15000 starting stacks (12/12/5/6/1) and 33% re-buys, you will need a minimum of 352 chips (108/108/45/68/23) or 400 chips (125/125/50/75/25) if required to purchase in 25-chip increments. That latter breakdown also supports 10 stacks (one of which could be an extra re-buy stack), with a total of just 10 total unused chips:

125 x T25 (120 used, 5 extras)
125 x T100 (120 used, 5 extras)
50 x T500 (0 extras)
75 x T1000 (includes 5x for color-up of T25 and T100 chips)
25 x T5000 (includes 5x for color-up of T500 chips, with the balance used for re-buys or larger starting stacks)
-------------
400 chips, which supports up to 10 players with T20K stacks (or up to T15K stacks with re-buys). Anywhere from 80 to 100 chips will typically be in play at tourney end, pending the number of players, starting stack size, and number of re-buys.

2 different starting stacks and blind structures, for a game that lasts 2 hours, and one that lasts 4 or 5 hours.
4-5 hour tournament
T15K starting stacks (300BB) with re-buys or T20K starting stacks (400BB) with no re-buys:

lvl sb bb
L1 25 50
L2 25 75
L3 50 100
L4 75 150
L5 100 200
L6 150 300
remove T25 chips (requires 3x T1000 chips)
L7 200 400
L8 300 600
L9 400 800
L10 600 1200
L11 800 1600
L12 1100 2200
L13 1500 3000
remove T100/T500 chips (requires 12x T1000 chips and 5x T5000 chips)
L14 2000 4000
L15 3000 6000
L16 4000 8000 ** EOT
L17 6000 12000
L18 8000 16000

A 10-player event with 20K stacks (or T15K stacks and re-buys) and 15-minute blind levels typically ends no later than L16, or around 4 hours plus breaks (roughly 5:20 plus breaks if using 20-minute levels). All blind increases are 33% to 50%, averaging 41% across the length of the tournament.

2 to 2-1/2 hour tournament
T10K starting stacks (100BB) with no re-buys

lvl sb bb
L1 50 100
L2 75 150
L3 125 250
remove T25 chips (requires 3x T1000 chips)
L4 200 400
L5 300 600
L6 500 1000
L7 800 1600
L8 1200 2400
remove T100/T500 chips (requires 12x T1000 chips and 5x T5000 chips)
L9 2000 4000 ** EOT
L10 3000 6000
L11 5000 10000

A 10-player event with 10K stacks and 15-minute blind levels typically ends no later than L9, or around 2:15 plus breaks. Can also be used with small turbo T5000 stacks (50BB), slicing off one level and 15 minutes total time. All blind increases are 50% to 67%, averaging 59% across the length of the tournament.


Fwiw, using T100 and T500 chips for color-ups in a T25-base set is both grossly inefficient and a total waste of chip purchase money. Using either chip in re-buy stacks also falls into those categories (unless forced to buy extras due to minimum quantity restrictions).
 
Last edited:
Exactly this. 12-12-5-6 starting stacks. Rebuys with $5ks.

120 X $25
120 X $100
60 X $500
80 X $1000
20 X $5000

Total chips = 400.

This looks great. As I have to buy 25 rolls, will the $1000 be ok with only 75, or best to go 100?
 
Fwiw, using T100 and T500 chips for color-ups in a T25-base set is both grossly inefficient and a total waste of chip purchase money. Using either chip in re-buy stacks also falls into those categories (unless forced to buy extras due to minimum quantity restrictions).

Was searching for a good ~2hr turbo structure/chip breakdown and found your post. Think I understand everything except what I quoted. To stick with the 400 chip setup, only T1000 is used for the color-ups? I assume that you force the 3 largest stacks to buy the T25s? If the smaller stacks have 1 to 3 T25s, do they get rounded up as well by the large stack? It seems to make sense, but want to make sure.

75 x T1000 (includes 5x for color-up of T25 and T100 chips)

Is that supposed to be 15x for color-up?
 
To stick with the 400 chip setup, only T1000 is used for the color-ups?
Correct for T25/T100 color-ups. T5000 chips are used to color-up the T500 chips, if required.
75 x T1000 (includes 5x for color-up of T25 and T100 chips)
Is that supposed to be 15x for color-up?
Correct. 3x are required for the T25s, and 11x are needed for the T100s.
I assume that you force the 3 largest stacks to buy the T25s?
Not necessarily. You can either have all players sell their chips to the biggest stack (and color-up most of them from him), or you can simply take the T1000s from the bank and make change from the big stack and buy the lower denoms yourself. The former is generally easier for the TD.
If the smaller stacks have 1 to 3 T25s, do they get rounded up as well by the large stack?
No. Any odd chip amounts remain in front of the player(s), and those chips are either raced-off or rounded-up to the next higher denom by the TD (who gets change for his T1000 color-up chip to pay for them from the big stack).
 
Not necessarily. You can either have all players sell their chips to the biggest stack (and color-up most of them from him), or you can simply take the T1000s from the bank and make change from the big stack and buy the lower denoms yourself. The former is generally easier for the TD.
Ah, of course. That makes complete sense. Thanks!
 

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