I'm curious for T10,000.
I've settled on a 12-12-3-7 starting stack, but any reason not to go 12-12-9-4 for, you know, CHIPS!?
So I took a spreadsheet and used Blind Valet to calculate a T10,000 game's blind structure.
I then played around and assumed a 2.5X BB bet pre-flop to get some idea for how many chips of each denom would be used at different levels.
The ratio came out as 9-9-4-14, which is really interesting, because it's similar to what the starting stack looks like, except for the $1000 chips.
Looking at this, wont a 12-12-3-7 starting stack be light on the $1000 chips? Instead of using the $5000 chip for rebuys, why not use the $1000s?
Or is it because there are less people in the game say 2 hours in that there are enough $1000 chips to go around?
Also worth noting that your experiment yielded a 9-9-4-14 stack ratio. That is one of the reasons I use 12/12/5/6 for starting stacks, and not 12/12/3/7 (too few T500s) or 8/8/6/6 (too few T25s and T100s). Those latter stacks work okay in larger tournaments with multiple tables, but 12/12/5/6 works better for single- or 2-table events.
This is perfect info generated from first hand experience. I love this forum.
So with 12/12/5/6, what would you use for the rebuy stacks?
using T5000 chips for re-buys helps get a reasonable amount of those chips in play for the end game.
I was think about the rebuys being:
1 X $5000
5 X $1000
I have used 12-12-5-6
Much prefer 200BB+ over anything less, although I did once run a 75BB tourney series that was quite successful (T7500, 50/100 L1 blinds).Guys I also see a T10,000 starting stack with 50/100 blinds is pretty common (100X BBs). What would be the advantage or disadvantage of starting the tourney with a deeper stack (say 200X BBs). What affect would that have on the game?
According to Blind Valet, this is what a T10,000 tourney's blinds with 200 BB starting stacks looks like. Is this the type of blind progression you're talking about?
Time SB BB Ante
1 20 min 25 50 0-
2 20 min 50 100 0-
3 20 min 75 150 0-
4 20 min 100 200 0-
5 20 min 150 300 0-
6 20 min 200 400 0-
7 20 min 250 500 0-
8 20 min 300 600 0-
9 20 min 400 800 0-
10 20 min 500 1000 0-
11 20 min 600 1200 0-
12 20 min 800 1600 0-
13 20 min 1000 2000 0-
14 20 min 1200 2400 0-
15 20 min 1500 3000 0-
16 20 min 2000 4000 0-
17 20 min 3000 6000 0-
18 20 min 4000 8000 0-
19 20 min 5000 10000
There are no easy or pat answers to those questions. A lot has to do with the intent of the tournament and/or the target audience, and it is often dictated by the number of players and/or the available time.BGinGA - whats your ultimate optimal tourney structure? Do you have a template I can look at?
Variables I'm curious about:
-starting stack size in BBs (200?)
-given the choice, T10,000 or T2,000, or whats your best pick?
-tournament duration
-number of players
-blind levels in minutes
-starting blinds and structure throughout the tournament
-starting stack denom breakdown (you mentioned 12/12/5/6)
TY!
The blind times can be set to meet a variety of desired tournament lengths. How long do you want it to last?Ah I see you consistently rotate between 50% and 33% BB increases. How many minutes per level?
My hope was to do tourneys on weekday nights and cash games on weekends, so I'm thinking 4 hours for the tourneys? Would this work? Whats your optimal tourney time?
This is my setup for my Friday night games. We start at 6:30 and are usually done by 11pm, with 16-19 original buyins and 5-6 rebuys. I cutoff rebuys at the first break. No addons.
The 6:30-11pm estimate includes time for breaks, and a very long (15-20min) first break after the pizza arrives. If we have three tables (22+ players), it will run closer to 1am. You can adjust the blind level duration to maximize play, but I wouldn't drop below 20min. It just gets silly at that point. Even 20 min. levels can become a shovefest. 25 min. is really the lowest you should go (in my opinion).
View attachment 40194
*green highlight is projected end.
My hope was to do tourneys on weekday nights and cash games on weekends, so I'm thinking 4 hours for the tourneys? Would this work? Whats your optimal tourney time?
Nice table thanks. Looking at your data, it appears I will need 15 rounds to end the game if you adjust for BGinGA's L1 > L2 blind change (50 to 75 vs 50 to 100)
20min levels allow for a 5 hour tourney with no breaks. We're getting closer. If I then need to adjust for bigger blind jumps, where were you tag them on? End game?
BG what if you were going to add in antes to that structure?