Tourney Suggested t5000 Tournament Structure (1 Viewer)

swemon

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Hi All,

What are your thoughts on this t5000 (1 x rebuy or addon) tournament structure, for a maximum of 16 players who are a mixture of beginners and knowledgeable. I want to cater for all if possible - blinds progressing on a nice flat plane.

My full chipset (I won't be using the t1 and t5).
350 x t1
300 x t5
200 x t25
200 x t100
150 x t500
100 x t1000

Starting Stack (t5000):
8 x t25
8 x t100
8 x t500
(24 chips)

Rebuy/Addon Stack (t5000):
5 x t1000
(5 chips)

Structure (all 15mins):
LEVEL 01: 25/25 (200BB to start)
LEVEL 02: 25/50
LEVEL 03: 50/75
LEVEL 04: 50/100
LEVEL 05: 75/150
LEVEL 06: 100/200
BREAK - End of rebuy/addon
LEVEL 07: 125/250
LEVEL 08: 150/300
LEVEL 09: 200/400
LEVEL 10: 250/500
RACE OFF t25
LEVEL 11: 300/600
LEVEL 12: 400/800
LEVEL 13: 500/1000
LEVEL 14: 600/1200
LEVEL 15: 800/1600
RACE OFF t100
LEVEL 16: 1000/2000
LEVEL 17: 1500/3000 - Tournament should end around here with 0% rebuy or addon (4.25hrs)
LEVEL 18: 2000/4000
LEVEL 19: 2500/5000
LEVEL 20: 3000/6000 - Tournament should end around here with 100% rebuy or addon (5.00hrs).
LEVEL 21: 4000/8000
LEVEL 22: 5000/10000

You may notice that when racing off the t100's, I'll need to use a mixture of the remaining t500 and t1000 (need 32 x t500 but will only have 22 x t500 left). I assume that's not going to be a problem since there should be plenty of stacks with equal or higher than 10 x t100 to be able to use some t1000's.

I dislike the 100% jump between the first two levels, but I want newer folk to settle in nicely without being stressed about their (possibly) diminishing chip stack too early. I anticipate 100% rebuys and seems to fit nicely into our 5.00hr window.

Any thoughts or recommendations are welcome!
 
A T5000 tourney might be tough with this structure. At level 6, which is only 90 minutes into play, the average stack will only have 25 BBs (assuming there haven't been any busted players). Given those 300 T5 chips, I think a T2000 tourney might be a better approach.

@Kyle has a great T2000 structure he uses for his league, maybe he could post it here.
 
Thanks for quick reply and feedback, much appreciated! Assuming there's no bust-outs and everyone adds on (going by past behaviour alone) - that would leave an average 40BB stack on the table after the break (10000/250); do you think that's still pushing it a little here?

I would love to see the t2000.
 
I dislike the 100% jump between the first two levels, but I want newer folk to settle in nicely without being stressed about their (possibly) diminishing chip stack too early. I anticipate 100% rebuys and seems to fit nicely into our 5.00hr window.
That 25/25 to 25/50 is only a 50% or half increase. Ask @BGinGA. You should drop the oddball 125/250, 250/500 and 500/1000 stages. Too wide of 20% and 50% increase ranges.
And question, if the players doesn't use up the rebuy/continue, does it turn into add-ons, or players gets refunded for unused continues/rebuys?
Considering your sheer amount of T5 chips, @justsomedude is right, T2000 will get the job done better. 20-12-6-2 of 5-25-100-500 denoms will give you two full racks (IYKWIM).
 
For T-5000, I use starting stacks of 8/8/8 when expecting more than just a couple rebuys, and 12/12/7 or 12/17/6 in a freezeout or higher buy-in (read: tighter) game.
 
I found @Kyle 's T2000 structure... here it is!

20 minute Blinds / Each Player starts with 2000 in Chips
  • 5/10 20 mins
  • 5/15 20 mins
  • 10/20 20 mins
  • 10/25 20 mins
  • 15/30 20 mins
  • 20/40 20 mins
Break / Color Up Red Chips Race / End of Rebuy Period
  • 25/50 20 mins
  • 25/75 20 mins
  • 50/100 20 mins
Blind Timer decreases by 5 Mins
  • 75/150 15 mins
  • 100/200 15 mins
  • 150/300 15 mins
Break / Color Up Green Chips Race
  • 200/400 15 mins
Blind Timer decreases by 5 Mins
  • 300/600 10 mins
  • 400/800 10 mins
  • 600/1200 10 mins
  • 800/1600 10 mins
  • 1200/2400 10 mins
Break / Color Up Black Race / Blind Timer decreases by 5 Mins
  • 1500/3000 5 mins
  • 2000/4000 5 mins
  • 3000/6000 5 mins
  • 4000/8000 5 mins
  • 5000/ 10000 5 mins
 
I found @Kyle 's T2000 structure... here it is!

20 minute Blinds / Each Player starts with 2000 in Chips
  • 5/10 20 mins
  • 5/15 20 mins
  • 10/20 20 mins
  • 10/25 20 mins
  • 15/30 20 mins
  • 20/40 20 mins
Break / Color Up Red Chips Race / End of Rebuy Period
  • 25/50 20 mins
  • 25/75 20 mins
  • 50/100 20 mins
Blind Timer decreases by 5 Mins
  • 75/150 15 mins
  • 100/200 15 mins
  • 150/300 15 mins
Break / Color Up Green Chips Race
  • 200/400 15 mins
Blind Timer decreases by 5 Mins
  • 300/600 10 mins
  • 400/800 10 mins
  • 600/1200 10 mins
  • 800/1600 10 mins
  • 1200/2400 10 mins
Break / Color Up Black Race / Blind Timer decreases by 5 Mins
  • 1500/3000 5 mins
  • 2000/4000 5 mins
  • 3000/6000 5 mins
  • 4000/8000 5 mins
  • 5000/ 10000 5 mins
You can adjust the timer to your liking if needed. This works well for up to two tables of 12-20 players. After 20 players it does move a little quick for my liking. So I may adjust accordingly based on total attendance.
 
You can adjust the timer to your liking if needed. This works well for up to two tables of 12-20 players. After 20 players it does move a little quick for my liking. So I may adjust accordingly based on total attendance.

Just curious - What are you thinking? Add in the 500/1000 and 1000/2000 levels for larger groups, when things run longer?
 
Just curious - What are you thinking? Add in the 500/1000 and 1000/2000 levels for larger groups, when things run longer?
No the blind timer itself needs to be adjusted I think. Maybe keep on a few extra 20 min levels. But it was also designed to end in about 5.5 hours.Having over 20 players last time it seemed to become a shove luck fest.
 
I like the structure as you have it, since there are rebuys there will be extra chips at the break. I agree with dropping the 125-250 and 250-500 levels so you can ditch the greens on the break. The increases are still pretty smooth.

You can support 12-12-7 stacks if you like more chips. Otherwise you seem good to go.
 
And question, if the players doesn't use up the rebuy/continue, does it turn into add-ons, or players gets refunded for unused continues/rebuys?

Correct. They can rebuy before the first break (but then they cannot addon), and conversely if they don't rebuy, they can addon instead. Refunds are given in the case of unused rebuy/addon - but that has rarely been the case.

Thanks for T2000 structure - unfortunately we can't do the 20-12-6-2 stacks as there wouldn't be enough for 16 players, but could come up with another configuration.

Thanks to all for the constructive comments :)
 
I’m skeptical when I hear a T5k tourney with base T25, but this structure looks playable to be, because of the early oddball low-increase levels.
My preferred structure is an 8-10 hour deepstack tournament, but that’s not realistic for most home games. If you’ve only got 5 hours, this looks fine. I’ll play!
 
I’m skeptical when I hear a T5k tourney with base T25, but this structure looks playable to be, because of the early oddball low-increase levels.
My preferred structure is an 8-10 hour deepstack tournament, but that’s not realistic for most home games. If you’ve only got 5 hours, this looks fine. I’ll play!

I much prefer a deeper stacked tournament too. It's unfortunate that we're limited for time and also with my chipstack (which could usuallly just support single tabled cash games and/or tournaments to our liking). Most of the players will be inexperienced and I'm only hoping they enjoy themselves, and don't bust too early. That's the main aim.

The alternative is running the t2000 above or evena t2500/t3000 tournament and using the $5 as the base - since there are plenty of those chips available. Does that sound more appealing?. It will also put more chips on the table which the players seem to appreciate.
 
I much prefer a deeper stacked tournament too. It's unfortunate that we're limited for time and also with my chipstack (which could usuallly just support single tabled cash games and/or tournaments to our liking). Most of the players will be inexperienced and I'm only hoping they enjoy themselves, and don't bust too early. That's the main aim.

The alternative is running the t2000 above or evena t2500/t3000 tournament and using the $5 as the base - since there are plenty of those chips available. Does that sound more appealing?. It will also put more chips on the table which the players seem to appreciate.
I looked at the Kyle T2k structure above. It looks good for the situation you describe - nice slow start that’s good for beginners. It ramps up like crazy at the end with bigger increases and faster levels, but with time limitations, you’ve got to give somewhere.
 
Here's a possible solution for you... Have 8 players start with 20/12/6/2 and 8 players start with 15/13/6/2 of T5/T25T/100/T500. Might not be ideal but it'll get the job done.

Don't know if this helps but here's the blind schedule I use. It's kinda close to Kyle's but different. I run monthly T2000 tournaments for 16 and my guys like it.

Blinds.JPG
 
Here's a possible solution for you... Have 8 players start with 20/12/6/2 and 8 players start with 15/13/6/2 of T5/T25T/100/T500. Might not be ideal but it'll get the job done.

Don't know if this helps but here's the blind schedule I use. It's kinda close to Kyle's but different. I run monthly T2000 tournaments for 16 and my guys like it.

View attachment 172053
I'd like to say the moment to colour-up "(reds, greens, blacks, violets, etc.), OUT!" Good @BGinGA guideline blind levels.
 
For my weekday tournament that shouldn't last longer than 4h 30 min I use the following T2000 tournament structure. We have used this structure for 3 tournaments and I'm still tweaking it (suggestions are appreciated).

It's 1 rebuy and 1 addon per person and so far we have only been max 10 players (1 table). Rebuy until level 4. The first break of 25 min is for addon and eating hot dog.

poker structure T2000.png
 
Correct. They can rebuy before the first break (but then they cannot addon), and conversely if they don't rebuy, they can addon instead. Refunds are given in the case of unused rebuy/addon - but that has rarely been the case.

Thanks for T2000 structure - unfortunately we can't do the 20-12-6-2 stacks as there wouldn't be enough for 16 players, but could come up with another configuration.

Thanks to all for the constructive comments :)

You may find this thread interesting: https://www.pokerchipforum.com/threads/pointers-required.29579/
 
Here's the alternate t3000 (150bb) that I've composed, and a sanity check would be greatly appreciated! My line of thinking is that the "weird" small increases with a t25 base might confuse some of the players. I calculate the average increase is 39%. I was torn about adding a 50/100 and 75/150 level but that would've ruined the progression later on - but does keep the t5 chips in play longer.

Starting Stack (t3000):
10 x t5
10 x t25
7 x t100
4 x t500
(31 chips)

After reading other threads, I think I used the wrong terminology with the rebuy/addon - this sounds more like a Double Chance. If the player busts, they can get another t3000, or if they haven't busted then they can add-on at the first break. Used rebuy/add-on is refunded (but I don't anticipate this being the case). Here an additional 25bb is available when adding on (3000/120), which seems reasonable to me. End of tournament is 4hr15 which is perfect.

It's a shame I don't have any t5000 chips, but we should end up with two denominations on the table with max. 150 chips total at the end - if all goes to plan - which is also reasonable.

t3000.JPG
 

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