Need to have a look at Rosie - sounds right up our street
I'll deal mostly 4/5 card HiLo, Badugaha & Scarney when it's my shout but here's one that consistantly produces the largest pots in our game ...
Her Late Majesty (gord bless you maam - doffs cap /s)
... which is basically 6 card stud hi/lo with wild cards and a couple of twists.
At the end you will have 6 cards - half the pot is awarded to the best high hand and half to the best low, which has an 8 qualifier. Queens are wild. 5 of a kind beats a straight flush.
1. You are initially dealt 4 cards face down - you muck one and then everyone rolls/exposes a single card at the same time. You now have 2 Down cards and 1 Up card.
2. Round of betting starting with UTG or UTG+1 if there's a straddle, which there will be

3. All players dealt another Up card.
4. Round of betting beginning with highest showing.
5. 5th card dealt (3rd Up).
6. Round of betting beginning with highest showing.
7. 6th card dealt (4th Up).
8. Round of betting beginning with highest showing.
9. Players can now either stand pat or change
2 cards - not 1 but 0 or 2. Discarded Up cards are replaced with Up cards and discarded Down cards replaced with Down cards. This process begins to the left of the dealer and moves around.
10. Round of betting beginning with highest showing.
11. Showdown.
Wheel for the low pretty common. Normally need quads minimum for the high, but not always. Huge pots.
You have to break your hand if you want to try and improve it. Do the exposed cards of others point to you having to improve? Got 2 Qs in the hole noone knows about
Such an action game
Variations:-
1. The dealer gives you 5 cards to start and you muck 2. Might be called once in a session, if at all.
2. Normally the decision whether to change 2 cards or not is taken when that action comes round to you. This gives later seats, and especially the dealer, an advantage over earlier players - they have seen whether others have changed cards or not. My house rule variation is that everyone decides what they are doing and commits that decision. All players reveal their intention at the same time. I do this by utilising my 25k chips, which as £250s don't get felted at our microstakes games, and give a couple to each player.
Temperance = Stand Pat, Gluttony = Change 2
Place whichever face up and cover with 2nd chip and put out in front of you. Everyone slides top chip off on 3... 2...1...
Good excuse to get another chip denom on the table
