Tourney Tournament Director Rank Help (1 Viewer)

Zaudko

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I've been using Tournament Director 2 for about 5 years now, we are changing our point structure for our monthly game.

Going through the cheat sheet im not seeing how this would be possible, but we would like to do the following. Anyone have any suggestions, trying to keep this as automated as possible.

Im going to remove all the formula calculation items, and keep it bare bones. We want to keep track of player outs regardless if they rebuy and award points upon their first knockout and thats it.

So player A gets knocked out in 20th place but finishes in 1st for the night they still only receive 20th place points. Is this possible?
 
So you allow rebuys and that is how the first player out can finish first. Correct? Next what is your point formula?
 
So you allow rebuys and that is how the first player out can finish first. Correct? Next what is your point formula?
Last season we used the below formula in Tournament Director. It has worked well however, rebuys dont hurt a player enough. So if you want to finish towards the top of the points every year just keep rebuying until the rebuy period ends. This year the consensus is that we want to try a year where we can still rebuy yet points stop calculating on your first knockout. The total points are scaled with the total amount of people that attend the game, and .2 points are awarded per knockout.

sqrt(n*(bc*bc)/(bc+rc+ac))/(r+1)+(nh*.2)

This is the formula I use currently in Tournament Director. It works well, just wanting to try something different and looking to see if anyone has a solution to achieve what I am aiming for.

Thanks in advance
 
Hi I'm not familiar with some of your variables - let me confirm...
bc=buy in cost
rc = rebuy cost
ac=addon cost
r=rank
nh=number of of hits.
 
Last edited:
After sleeping on this and giving some caffeinated thought to is this morning, I don't see a way to do exactly what you want within TD.

I see the listRebuys variable that, at first blush looks promising. But I don't see anything that helps determine that a player's original bust was the first, second, third (etc.) bust of the game. In other words, I don't see how to determine the rank of a player taking only the original buy-ins into consideration. I could be overlooking something.

With some interesting programming (outside TD) you could parse an export of the summary but let's not go there!

You could post your question on the TD forums to see what Corey and the other gurus there think.

Give some consideration to some of the following alternative ideas for accomplishing what you are trying to do.

Rebuys are interesting beasts. They strongly favor the deeper pockets as well as the better players.

In tournaments where both money and points are at stake, some players are more interested in the money and some are more interested in accumulating points. I've learned this form running a league for two years now.

Besides more heavily penalizing rebuys in the points formula, which doesn't dis-incentivize the money focused players, you can also (1) provide fewer chips for a rebought stack and/or (2) cut back the time frame where rebuys are allowed and/or (3) make the rebuy amount larger than the original buy in and/or (4) pay few places (5) limit the number of rebuys allowed per player.

In other words, make it more painful to rebuy and lower the probability that a player who rebuys will finish in the money thereby increasing the emphasis on points over money won.

Hope this helps.
 
After sleeping on this and giving some caffeinated thought to is this morning, I don't see a way to do exactly what you want within TD.

I see the listRebuys variable that, at first blush looks promising. But I don't see anything that helps determine that a player's original bust was the first, second, third (etc.) bust of the game. In other words, I don't see how to determine the rank of a player taking only the original buy-ins into consideration. I could be overlooking something.

With some interesting programming (outside TD) you could parse an export of the summary but let's not go there!

You could post your question on the TD forums to see what Corey and the other gurus there think.

Give some consideration to some of the following alternative ideas for accomplishing what you are trying to do.

Rebuys are interesting beasts. They strongly favor the deeper pockets as well as the better players.

In tournaments where both money and points are at stake, some players are more interested in the money and some are more interested in accumulating points. I've learned this form running a league for two years now.

Besides more heavily penalizing rebuys in the points formula, which doesn't dis-incentivize the money focused players, you can also (1) provide fewer chips for a rebought stack and/or (2) cut back the time frame where rebuys are allowed and/or (3) make the rebuy amount larger than the original buy in and/or (4) pay few places (5) limit the number of rebuys allowed per player.

In other words, make it more painful to rebuy and lower the probability that a player who rebuys will finish in the money thereby increasing the emphasis on points over money won.

Hope this helps.
Sorry I didnt get back to you sooner on the abbreviations however this comment is insightful and I will post on the TD forums to see what they think. I like your alternatives, but we have tried most of those in the past hoping to get where I want to be now that we are starting season 6. Appreciate the help!
 

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