Larold
Pair
We've got an adventurous casual poker tourney crowd, mostly NLHE players. I'm always looking for ways to liven up the action / loosen up the play / get more chips into the game.
I'm contemplating trying a few different things (no more than 1-2 ideas per trial run tourney), and I'd be curious what you have tried. Feel free to offer thoughts on my ideas - remember, this is for fun, and not at insanely high stakes.
Idea 1: Insurance re-buys: Do my usual tourney which includes a re-buy period ending with an optional add-on. But at the start of the event, folks can pre-purchase re-buys at a discount. (Sell them tokens each good for one re-buy.) Not sure if I want the discounted tokens to all cost the same, or incentivize by making them cheaper the more you purchase. Random example: If re-buys cost $20 once the tourney gets going, offer re-buy tokens before the start - $16 for 1, $26 for 2, $33 for 3, etc. Haven't figured out what I want to do with unused tokens:
-- Could make them worthless after re-buy period. Might psychologically cause players to make big moves in an attempt to get a big chip haul, and if they bust, they at least "get their money's worth" by using a token
-- Could figure out a way to apply them to the add-on
-- They're good for $X if they stick around to start a side game
-- They're good for $X if they don't place in the money. (Of course, $X would be less than the purchase price.)
Idea 2: Trivia + Poker
- Up until a stopping point (half-way, 3rd break, whatever), as each hand is being dealt, the big blind gets a question, X seconds to answer. Get it right, the bank posts your big blind.
Idea 3: Bomb Pots
- Finally figured out what these are - gotta' come up with a way to integrate them that doesn't shred the integrity of the tournament.
Idea 4: Kill pots (up to a certain point - would be treacherous close to or in the money.)
Idea 5: Highest hand so far in any shown-down (per table) is given a special token. If someone shows an even higher hand, token moves to them. At each level increase / hour / break / whatever, the bank pays X chips or X big blinds to whoever holds the token (has the highest hand so far.)
Idea 6: Trying to come up with something fun to incentivize, just a little bit, straddling.
I hope it goes without saying I'm not attempting these all at once. They're just ideas floating around that I'm going to test run at various points.
Would love to hear ideas you've conceived, and especially the ones you tried and how they went.
I'm contemplating trying a few different things (no more than 1-2 ideas per trial run tourney), and I'd be curious what you have tried. Feel free to offer thoughts on my ideas - remember, this is for fun, and not at insanely high stakes.
Idea 1: Insurance re-buys: Do my usual tourney which includes a re-buy period ending with an optional add-on. But at the start of the event, folks can pre-purchase re-buys at a discount. (Sell them tokens each good for one re-buy.) Not sure if I want the discounted tokens to all cost the same, or incentivize by making them cheaper the more you purchase. Random example: If re-buys cost $20 once the tourney gets going, offer re-buy tokens before the start - $16 for 1, $26 for 2, $33 for 3, etc. Haven't figured out what I want to do with unused tokens:
-- Could make them worthless after re-buy period. Might psychologically cause players to make big moves in an attempt to get a big chip haul, and if they bust, they at least "get their money's worth" by using a token
-- Could figure out a way to apply them to the add-on
-- They're good for $X if they stick around to start a side game
-- They're good for $X if they don't place in the money. (Of course, $X would be less than the purchase price.)
Idea 2: Trivia + Poker
- Up until a stopping point (half-way, 3rd break, whatever), as each hand is being dealt, the big blind gets a question, X seconds to answer. Get it right, the bank posts your big blind.
Idea 3: Bomb Pots
- Finally figured out what these are - gotta' come up with a way to integrate them that doesn't shred the integrity of the tournament.
Idea 4: Kill pots (up to a certain point - would be treacherous close to or in the money.)
Idea 5: Highest hand so far in any shown-down (per table) is given a special token. If someone shows an even higher hand, token moves to them. At each level increase / hour / break / whatever, the bank pays X chips or X big blinds to whoever holds the token (has the highest hand so far.)
Idea 6: Trying to come up with something fun to incentivize, just a little bit, straddling.
I hope it goes without saying I'm not attempting these all at once. They're just ideas floating around that I'm going to test run at various points.
Would love to hear ideas you've conceived, and especially the ones you tried and how they went.