snooptodd
Straight
I host a low stakes limit game ($1/$2) with friends and we play everything under the sun. Emphasis is on fun, with scooped pots winning a scratch-off, so there's a lot of "defending" those tickets so people have a chance to win them later.
One of the players in our game introduced a concept I'd never heard of before: Chuck.
If someone calls a game and includes Chuck in the proceedings, an extra hand is dealt and set off to the side. "Chuck" does not bet, raise or call, but he does get to stay around for the entirety of the hand. Once a winner among humans is determined, they are then forced to sweat it out to see if they beat Chuck. If Chuck wins the hand, the chips stay in the middle and roll over into the next hand. Makes the next hand a lot more interesting when there's already $20-$30 in the middle, lol.
A few notes about Chuck:
The other night, we had a moment when a guy had lost to Chuck for the third or fourth time of the night, and he was getting pretty annoyed (as we all do), got up and said he was going to take a piss. My buddy, without missing a beat, says "Wait, your song!" and played the theme as he walked out the door. I don't know if I've ever laughed so hard.
One of the players in our game introduced a concept I'd never heard of before: Chuck.
If someone calls a game and includes Chuck in the proceedings, an extra hand is dealt and set off to the side. "Chuck" does not bet, raise or call, but he does get to stay around for the entirety of the hand. Once a winner among humans is determined, they are then forced to sweat it out to see if they beat Chuck. If Chuck wins the hand, the chips stay in the middle and roll over into the next hand. Makes the next hand a lot more interesting when there's already $20-$30 in the middle, lol.
A few notes about Chuck:
- Chuck can split the pot if it's a split pot game
- Chuck's hand is revealed one card at a time for maximum drama
- For a game like SOHE, the dealer splits Chuck's cards into two random piles and does not look at them (Chuck's not a great SOHE player)
- For draw games if there's a risk of running out of cards, we won't deal Chuck until the end. My personal favorite adaptation is giving Chuck however many cards are left in the stub. Had a hilarious moment one night for a 2-7 triple draw game when the player on the button decided to raise after two players had called and everyone at the table decided to strategically fold, leaving him to try to beat like a 22-card Chuck, which of course he didn't.
The other night, we had a moment when a guy had lost to Chuck for the third or fourth time of the night, and he was getting pretty annoyed (as we all do), got up and said he was going to take a piss. My buddy, without missing a beat, says "Wait, your song!" and played the theme as he walked out the door. I don't know if I've ever laughed so hard.