Cash Game .50/1 cash games (3 Viewers)

sidetrash_08

Sitting Out
Joined
Jan 9, 2025
Messages
13
Reaction score
3
Location
Tampa Florida
Hi!
I just started hosting home cash games with my guys. So far, it's been good, and I'm getting efficient at it. We usually do .50/1 blinds, minimum $60, max $200. that seems to be the blind and buy-in hat works for everyone. Do you have any tips on keeping the games going? Also, I want to recruit more players outside my circle or possibly introduce new players to poker, also I am looking at upgrading our chips (Tina molds in particular). any suggestions for chip breakdown and possibly future proofing my set? this hobby can get expensive fast I want to buy it once and cry once. lol
 
Hi and welcome to PCF. There are plenty of resources on the forum that will give you a great answer on such a question. Here is one of them in the upper right hand corner of the page.

For a more refined answer, check out these two threads.
https://www.pokerchipforum.com/thre...ut-a-cash-game-chip-set-5c-10c-to-5-10.30897/
https://www.pokerchipforum.com/threads/new-members-optimal-chip-break-down.113118/


THIS.....
1736518098609.png

YIELDS THIS...
1736518162964.png
 

Attachments

  • 1736518403359.png
    1736518403359.png
    368 KB · Views: 1
Chip Breakdown: https://docs.google.com/presentatio...CxPxCk4t2iMOW68c94QQaEgquQ/present#slide=id.p

If you get a common chip from Tina group buys, you can add on whenever you need on a subsequent GB. Caveat being that there may be a slight variation with the colors if you buy a 2nd time for identical chip. (Disclaimer: I do not own any of these and have just seen this being pointed out on PCF)

As for finding more players, that's a tough one.
Mostly I have a core group of regulars and then a bunch of extra people who may or may not join on week-to-week basis. I would probably suggest having friends reach out to other friends to get interest.
 
Chip Breakdown: https://docs.google.com/presentatio...CxPxCk4t2iMOW68c94QQaEgquQ/present#slide=id.p

If you get a common chip from Tina group buys, you can add on whenever you need on a subsequent GB. Caveat being that there may be a slight variation with the colors if you buy a 2nd time for identical chip. (Disclaimer: I do not own any of these and have just seen this being pointed out on PCF)

As for finding more players, that's a tough one.
Mostly I have a core group of regulars and then a bunch of extra people who may or may not join on week-to-week basis. I would probably suggest having friends reach out to other friends to get interest.
I am trying to get a sample and see if I like it. That's my concern right now if I do start small qt and add on later if our games get bigger they might not be the same tint which will drive me crazy lol; I have younger guys who showed interest but leaning towards tournament style. my core guys prefers cash games so that's the dilemma. thank you :)
 
I work in an office and started with co-workers. I found people that want to play for cash. I also offered free games so they can learn how to play. You would be surprised by how many people WANT to learn how to play, but are too afraid to ask how.
 
I am trying to get a sample and see if I like it. That's my concern right now if I do start small qt and add on later if our games get bigger they might not be the same tint which will drive me crazy lol; I have younger guys who showed interest but leaning towards tournament style. my core guys prefers cash games so that's the dilemma. thank you :)
@justincarothers
Search this dude's name.
He is the Tina King.
 
I work in an office and started with co-workers. I found people that want to play for cash. I also offered free games so they can learn how to play. You would be surprised by how many people WANT to learn how to play, but are too afraid to ask how.
this is a good one never thought about that. thanks!
 
It sounds like you’ve got a great game going! To grow your player base, it’s smart to tailor the structure to what the majority of your players are comfortable with. I’ve been through a similar process—years ago, I ran a $1/$1 game with a $100 buy-in or match the big stack, which often climbed to $300–$500. It was a blast while it lasted, but eventually, it became too expensive for most of my players, and the game fizzled out.

To bring it back, I restructured the game to a more accessible 25¢/25¢ with a max $50 buy-in. That change worked wonders—it’s been going strong for several years now. This year, I’m planning a slight bump to 50¢/50¢ with a 50¢ chip and a $100 max buy-in. The idea is to keep the same overall feel with fracs in the stacks but introduce a bit more money to the table since some of my players have been asking for it. We’ll see how it goes, but it’s always a balance between keeping it exciting and keeping it affordable for the group.
 
It sounds like you’ve got a great game going! To grow your player base, it’s smart to tailor the structure to what the majority of your players are comfortable with. I’ve been through a similar process—years ago, I ran a $1/$1 game with a $100 buy-in or match the big stack, which often climbed to $300–$500. It was a blast while it lasted, but eventually, it became too expensive for most of my players, and the game fizzled out.

To bring it back, I restructured the game to a more accessible 25¢/25¢ with a max $50 buy-in. That change worked wonders—it’s been going strong for several years now. This year, I’m planning a slight bump to 50¢/50¢ with a 50¢ chip and a $100 max buy-in. The idea is to keep the same overall feel with fracs in the stacks but introduce a bit more money to the table since some of my players have been asking for it. We’ll see how it goes, but it’s always a balance between keeping it exciting and keeping it affordable for the group.
I keep our blinds at .25/.25 and it matches with what people are wanting to spend in a night. To juice up a pot every once in a while, we do a bomb pot once an orbit. It works for us.
 
It sounds like you’ve got a great game going! To grow your player base, it’s smart to tailor the structure to what the majority of your players are comfortable with. I’ve been through a similar process—years ago, I ran a $1/$1 game with a $100 buy-in or match the big stack, which often climbed to $300–$500. It was a blast while it lasted, but eventually, it became too expensive for most of my players, and the game fizzled out.

To bring it back, I restructured the game to a more accessible 25¢/25¢ with a max $50 buy-in. That change worked wonders—it’s been going strong for several years now. This year, I’m planning a slight bump to 50¢/50¢ with a 50¢ chip and a $100 max buy-in. The idea is to keep the same overall feel with fracs in the stacks but introduce a bit more money to the table since some of my players have been asking for it. We’ll see how it goes, but it’s always a balance between keeping it exciting and keeping it affordable for the group.
I think .50/1 is the sweet spot for my core group for now but maybe a little bit much for the new players to the game so I am looking at doing an occasional STT and see if that works out. I can't wait to post our next home game here. lol
 
I keep our blinds at .25/.25 and it matches with what people are wanting to spend in a night. To juice up a pot every once in a while, we do a bomb pot once an orbit. It works for us.
We started .25/50 our first session too but they want to bump it up so we did. I am gonna introduce bomb pots on our next game see how it goes lol
 
if you have a mix of players that like tournament and cash game you could start with a tournament and end with cash to keep everyone satisfied. The blinds don’t matter much but the buyins are a big factor here. Typically one should be able to lose 3 buyins a night. If the game is running once a month then people would need to be okay with losing $600/month for the game to keep running. That’s a lot of dough to a majority of people and if the games are running at a higher frequency than monthly then that’s even more money your players will need to be able to handle losing. You could lower the max buyin to regulate the game and keep it beginner friendly.
 

Create an account or login to comment

You must be a member in order to leave a comment

Create account

Create an account and join our community. It's easy!

Log in

Already have an account? Log in here.

Back
Top Bottom