Mental Nomad
Full House
After years of weekly+ hosting - and 95% cash games - I've concluded that obsessing over starting stack makeup should remain a tournament hobby, not a cash hobby.
Sounds like you're playing NL Holdem. With that set, 25c/25c should play fine with a typical $20 buy-in. I'd allow buy-ins anywhere from $10 to $75 to start, with a recommended $25 buy-in (100bb). I STRONGLY recommend against forcing everyone to buy in for the same amount: it's a cash game, not a tourney.
I STRONGLY recommend against capping the buy-ins: it's a cash game, not a tourney.
If you're worried about limiting people's losses, I suggest you switch to inviting adults to your game.
If it were me, these are the starting stacks:
First five buy-ins get $5 in quarters (20) and the remainder in dollars up to $25, plus $5 chips if they buy in for more than $25. All the quarters are now on the table.
Next buy-ins get up to $20 in dollars, plus $5 chips if buying more... Until all the dollars are on the table.
After that, buy-ins are strictly $5 chips. If you run out, $20 bills on the table are live. All cash and chips must stay on the table until a player quits.
As far as change-making because not everyone got quarters in the starting stack: they'll be fine. Change at the table. Gives players something to do. Stop obsessing over it. It's a cash game, not a tournament. Nobody is losing "time at this blind level" or anything - it will all be fine.
( if you do buy more chips, I'd shoot for getting no more than 20 quarters on the table per player, about 20 singles on the table per player, and then lots of red birds. Value chips ($20 or $25) are an option if you don't want to get tons of red birds.)
Sounds like you're playing NL Holdem. With that set, 25c/25c should play fine with a typical $20 buy-in. I'd allow buy-ins anywhere from $10 to $75 to start, with a recommended $25 buy-in (100bb). I STRONGLY recommend against forcing everyone to buy in for the same amount: it's a cash game, not a tourney.
I STRONGLY recommend against capping the buy-ins: it's a cash game, not a tourney.
If you're worried about limiting people's losses, I suggest you switch to inviting adults to your game.
If it were me, these are the starting stacks:
First five buy-ins get $5 in quarters (20) and the remainder in dollars up to $25, plus $5 chips if they buy in for more than $25. All the quarters are now on the table.
Next buy-ins get up to $20 in dollars, plus $5 chips if buying more... Until all the dollars are on the table.
After that, buy-ins are strictly $5 chips. If you run out, $20 bills on the table are live. All cash and chips must stay on the table until a player quits.
As far as change-making because not everyone got quarters in the starting stack: they'll be fine. Change at the table. Gives players something to do. Stop obsessing over it. It's a cash game, not a tournament. Nobody is losing "time at this blind level" or anything - it will all be fine.
( if you do buy more chips, I'd shoot for getting no more than 20 quarters on the table per player, about 20 singles on the table per player, and then lots of red birds. Value chips ($20 or $25) are an option if you don't want to get tons of red birds.)