Cash Game Chip denom question - Spread limit game (1 Viewer)

ohio3302016

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Curoius on everyone's thoughts about what chip denoms would suffice for a 1 - 5 / 1 - 10 (ante only, one dollar bring in) spread mixed game.

For example, it's basically a HORSE game with a .50 ante. Left of the dealer must bring in for at least a dollar. In the flop games players can bet / raise any amount up to 10. In the stud games, players can bet / raise any amount up to five.

What denoms do you think would work best for a 500 chip set. 6 - 7 players (usually 6) and initial buy-in of 100.
 
$.25 -- 160 (start w/20 each)
$1 -- 150 (start w/20 each)
$5 -- 120 (start w/8-12 each)
$20 or $25 -- 60 (start w/1, or maybe 2)
$100 -- 10

What I like about the $20 for cash is that it's a $20 bill and most Americans are used to $20s.

I'm not a fan of going with something like $.50. It reduces flexibility and puts your chips too close together. of course, you could go $.50; $2 or $2.50; $10; $50, but those aren't values people are used to dealing with and it's not as flexible.
 
$.25 -- 160 (start w/20 each)
$1 -- 150 (start w/20 each)
$5 -- 120 (start w/8-12 each)
$20 or $25 -- 60 (start w/1, or maybe 2)
$100 -- 10

What I like about the $20 for cash is that it's a $20 bill and most Americans are used to $20s.

I'm not a fan of going with something like $.50. It reduces flexibility and puts your chips too close together. of course, you could go $.50; $2 or $2.50; $10; $50, but those aren't values people are used to dealing with and it's not as flexible.

To me the .25 chip seems like a complete waste. I have no need for it with a . 50 ante. No one bets in .50 increments in this game anyway. It's simply for ante purposes.

Hope that makes sense.
 
Instead of of every person paying an ante every hand, have the dealer pay the ante each hand for all the players. Then you don't need any fracs at all.
 
Instead of of every person paying an ante every hand, have the dealer pay the ante each hand for all the players. Then you don't need any fracs at all.

That's not a bad idea. I think I'd prefer to have each player ante though.
 
I'm not a fan of going with something like $.50. It reduces flexibility and puts your chips too close together.

I'd go crazy throwing in two quarters for a 50c ante. 50c fracs are perfect for this (y) :thumbsup:
 
I'd go crazy throwing in two quarters for a 50c ante. 50c fracs are perfect for this (y) :thumbsup:

That was my thought as well. The more I think it though, I think Rhodmans idea makes the most sense for my game.

What's a good breakdown for a 500 chip set with 1, 5, 20 and 100 denoms?
 
To me, it's perfectly acceptable for the lowest denom to be half the working denom. So this is fine :

. 50, 1, 5, 25...

I like this for a game with a fifty cent ante or a fifty cent small blind. Quarters would put too many small fracs on the table for the given stakes, but are acceptable if you don't have the chips.

I like an NCV for this purpose (nondenominated chip)... To be used as the half-unit at whatever stakes we play.
 
Instead of of every person paying an ante every hand, have the dealer pay the ante each hand for all the players. Then you don't need any fracs at all.

Unless you have an odd number of players...

Make the ante a dollar.
 
^^^^^ This. No more wasted time trying to figure out who didn't ante.

Exactly. Apart from the consideration of eliminating the need for an otherwise superfluous denom (not an insubstantial consideration imo), and even bigger benefit is simply game flow. No one has to worry who missed an ante and it will take like half the time at least. Button ante is way better than individual.
 
Unless you have an odd number of players...

Make the ante a dollar.

A button ante doesn't have to be an exact multiple of what the individual antes would be. In our local game we have a $2 button ante regardless of the number of players. It's just as fair as individual antes because everybody pays the same $2 per orbit.
 
I'm on board with the button ante. I think it will work well for my game.

What's an ideal denom breakdown for a 500 chip set with 1, 5, 20 and 100? Again, 6-7 player game typically.
 
OK -- I got outvoted on the $.25. Here's one idea:

$.50 -- 100 (start w/10 each)
$1 -- 200 (start w/20 each)
$5 -- 120 (start w/8-12 each)
$20 or $25 -- 70 (start w/1, or maybe 2)
$100 -- 10

You don't need as many $.50s and $.25s.
 
OK -- I got outvoted on the $.25. Here's one idea:

$.50 -- 100 (start w/10 each)
$1 -- 200 (start w/20 each)
$5 -- 120 (start w/8-12 each)
$20 or $25 -- 70 (start w/1, or maybe 2)
$100 -- 10

You don't need as many $.50s and $.25s.

I'm actually going to eliminate the fracs altogether.

So...500 chips, 1, 5, 20, 100 denoms. Suggestions?
 
Maybe 200/200/80/20 (if you like full racks)

If you are not a crazy full rack person, then 160/240/80/20
 
For a NL/PL game with a max $100 buy-in, I usually give a full barrel of quarters to the first five players and two barrels of $1 chips, with the rest in $5s. Rebuys get additional $1s and $5s until all the $1s are on the table (2-3 racks depending on the number of players), then all rebuys are in $5s. In other words, get your fracs and most of your $1s on the table early. Players #6-8 can get quarters from other players -- no need to reserve them for rebuys. If players aren't adept at handling chips, then reduce the total number of $1s and $5s and introduce $20s or $25s as needed for rebuys, but the same principle applies. YMMV, but it works for us.
 
OK -- I like MaxB's suggestion, but here's an alternative for a bigger overall bank.

$1 -- 200
$5 -- 160
$20 -- 120
$100 -- 20
 

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