Moxie Mike
Full House
Background: The Moxie Poker League is entering it's 5th season soon.
The league is comprised of a 6 event regular season (RS), culminating in a championship game (CG) at the end.
$10 is raked from every RS entry fee to fund the CG prize pool.
CG eligibility required participation in only one RS event. The entry fee to the CG for players who've played in 1 or 2 RS events is $100; $50 for those who played in 3 or more RS games. There's usually around $5-600 o
League standings are determined using the [25,18,13,9,6,4,3,2,1,1,1,1...] method.
Un until this point, league standings determined the starting stacking in the championship game, with every player starting with 40,000 chips + whatever bonus chips they've earned in the RS.
CG bonus chips can be earned 5 different ways:
As a point of reference, here are the final standings for season 4:
The point of awarding bonus chips to top performers is to reward them with an advantage in the CG, and allow mid-season newcomers an opportunity to accumulate chips for the CG.
The point of the CG is that it rewards league participation with an event that contains a decent amount of dead money. The privilege of playing in this event is still afforded to players who participate less frequently, but they have to pay 2x as much to get in - which essentially denies them the equity earned by other qualifiers.
In other words, an unraked $50 entry fee into a game with a ~$5-600 first place prize is great EV; a $100 buy-in to that same game not so much.
Through 4 seasons, despite starting with the CG with as many as 100,000 chips (500 BBs), the CH chip leader to begin the tournament has never even cashed in the event. This leads me to believe that starting with a mountain of chips when everyone is at least 200 BBs deep isn't really much of an advantage and doesn't serve as a sufficient reward for their RS performance.
So I'm looking at alternative ideas to reward top RS performers that doesn't de-incentivize participation from those who've had a bad season. Here are some ideas so far:
Instead of so many starting chips, we could cap the starting stacks at something like 60k (an arbitrary figure) and instead award a cash prize for all 'chips' earned above that threshold.
For example, if we took 25% of the C.E. rake ($580 was collected in Season 4 so $145) and awarded it proportionally in place of chips beyond 20k, 5 players would have gotten a little bit of cash (or a credit toward their buy in):
This still would have left $435 added to the C.E. prize pool.
Last season, Nate ran away with the points lead and so it was more top heavy than usual. But in Season 3, only 3 players would have qualified for a cash prize and it was much more evenly distributed:
Another idea I had was to provide the option of either taking the bonus chips at the start (like we currently do), or at any time during the game including if they get felted. That would be an advantage for players with chips in reserve.
Yet another idea was to provide the option to take the money or the chips.
We could also cap the cash prize at $50, making the CG a freeroll for the RS points leader. Applying the $50 cap to the points leader in order would also allow us to set the max chips threshold for everyone.
I'll stop there. Anything you like here? Anything you'd absolutely object to? I've asked my core players for feedback - and while some responded most of them just said they'd be happy with whatever I decided.
Any thoughts, ideas or feedback would be greatly appreciated.
MJ
The league is comprised of a 6 event regular season (RS), culminating in a championship game (CG) at the end.
$10 is raked from every RS entry fee to fund the CG prize pool.
CG eligibility required participation in only one RS event. The entry fee to the CG for players who've played in 1 or 2 RS events is $100; $50 for those who played in 3 or more RS games. There's usually around $5-600 o
League standings are determined using the [25,18,13,9,6,4,3,2,1,1,1,1...] method.
Un until this point, league standings determined the starting stacking in the championship game, with every player starting with 40,000 chips + whatever bonus chips they've earned in the RS.
CG bonus chips can be earned 5 different ways:
- T1000 for every bounty collected throughout the season;
- T1000 for every player that a player outranks in the final regular season standings;
- T2500 for every top-three regular season finish;
- T2500 for every event a player has won throughout the season;
- T5000 for finishing the regular season ranked #1 in the standings.
As a point of reference, here are the final standings for season 4:
RANK | PLAYER | TOTAL POINTS | EVENT 1 | EVENT 2 | EVENT 3 | EVENT 4 | EVENT 5 | EVENT 6 | Starting Stack Add-On | Total Bounties | 1sts | Top 3s | Out-Ranks | #1 |
1 | Nasty Nate | 92 | 9 | 18 | 2 | 13 | 25 | 25 | 60,000 | 26000 | 5000 | 10000 | 14000 | 5000 |
2 | Stiletto Sandie | 54 | 0 | 6 | 18 | 6 | 18 | 6 | 30,000 | 12000 | 0 | 5000 | 13000 | 0 |
3 | Crown Royal Dave | 53 | 25 | 9 | 13 | 2 | 1 | 3 | 30,500 | 11000 | 2500 | 5000 | 12000 | 0 |
4 | Dave à Trois | 50 | 0 | 4 | 9 | 25 | 3 | 9 | 26,000 | 10000 | 2500 | 2500 | 11000 | 0 |
5 | Moxie Mike | 49 | 6 | 2 | 6 | 18 | 13 | 4 | 24,000 | 9000 | 0 | 5000 | 10000 | 0 |
6 | Peachy Patti | 46 | 18 | 25 | 1 | 0 | 0 | 2 | 19,500 | 3000 | 2500 | 5000 | 9000 | 0 |
7 | Big Sivits | 37 | 0 | 1 | 25 | 1 | 9 | 1 | 17,000 | 5000 | 2500 | 2500 | 7000 | 0 |
7 | Hitchcock Blonde Lavonne | 37 | 1 | 13 | 1 | 4 | 0 | 18 | 19,000 | 7000 | 0 | 5000 | 7000 | 0 |
9 | Triple J | 17 | 13 | 1 | 1 | 1 | 1 | 0 | 14,500 | 6000 | 0 | 2500 | 6000 | 0 |
10 | Captain Ben | 16 | 2 | 0 | 1 | 0 | 0 | 13 | 11,500 | 4000 | 0 | 2500 | 5000 | 0 |
11 | North Pole Troll | 14 | 0 | 3 | 4 | 0 | 6 | 1 | 5,000 | 1000 | 0 | 0 | 4000 | 0 |
12 | Queen Alexis | 13 | 0 | 1 | 1 | 9 | 1 | 1 | 4,000 | 1000 | 0 | 0 | 3000 | 0 |
13 | Tulip | 12 | 3 | 0 | 3 | 3 | 2 | 1 | 3,000 | 1000 | 0 | 0 | 2000 | 0 |
14 | Hardcore Bob | 11 | 4 | 1 | 1 | 0 | 4 | 1 | 1,000 | 0 | 0 | 0 | 1000 | 0 |
15 | Hurricane Shane | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The point of awarding bonus chips to top performers is to reward them with an advantage in the CG, and allow mid-season newcomers an opportunity to accumulate chips for the CG.
The point of the CG is that it rewards league participation with an event that contains a decent amount of dead money. The privilege of playing in this event is still afforded to players who participate less frequently, but they have to pay 2x as much to get in - which essentially denies them the equity earned by other qualifiers.
In other words, an unraked $50 entry fee into a game with a ~$5-600 first place prize is great EV; a $100 buy-in to that same game not so much.
Through 4 seasons, despite starting with the CG with as many as 100,000 chips (500 BBs), the CH chip leader to begin the tournament has never even cashed in the event. This leads me to believe that starting with a mountain of chips when everyone is at least 200 BBs deep isn't really much of an advantage and doesn't serve as a sufficient reward for their RS performance.
So I'm looking at alternative ideas to reward top RS performers that doesn't de-incentivize participation from those who've had a bad season. Here are some ideas so far:
Instead of so many starting chips, we could cap the starting stacks at something like 60k (an arbitrary figure) and instead award a cash prize for all 'chips' earned above that threshold.
For example, if we took 25% of the C.E. rake ($580 was collected in Season 4 so $145) and awarded it proportionally in place of chips beyond 20k, 5 players would have gotten a little bit of cash (or a credit toward their buy in):
Player | C.E. Bonus Chips | Proposed Cap | Excess | % of Total Excess | Cash Prize |
Nasty Nate | 60000 | 20000 | 40000 | 57% | $82 |
Stiletto Sandie | 30000 | 20000 | 10000 | 14% | $16 |
Crown Royal Dave | 30500 | 20000 | 10500 | 15% | $17 |
Dave à Trois | 26000 | 20000 | 6000 | 9% | $10 |
Moxie Mike | 24000 | 20000 | 4000 | 6% | $7 |
This still would have left $435 added to the C.E. prize pool.
Last season, Nate ran away with the points lead and so it was more top heavy than usual. But in Season 3, only 3 players would have qualified for a cash prize and it was much more evenly distributed:
Player | C.E. Bonus Chips | Proposed Cap | Excess | % of Total Excess | Cash Prize |
Crown Royal Dave | 45500 | 20000 | 25500 | 48% | $60 |
Moxie Mike | 33500 | 20000 | 13500 | 25% | $32 |
Triple J | 34000 | 20000 | 14000 | 26% | $33 |
Another idea I had was to provide the option of either taking the bonus chips at the start (like we currently do), or at any time during the game including if they get felted. That would be an advantage for players with chips in reserve.
Yet another idea was to provide the option to take the money or the chips.
We could also cap the cash prize at $50, making the CG a freeroll for the RS points leader. Applying the $50 cap to the points leader in order would also allow us to set the max chips threshold for everyone.
I'll stop there. Anything you like here? Anything you'd absolutely object to? I've asked my core players for feedback - and while some responded most of them just said they'd be happy with whatever I decided.
Any thoughts, ideas or feedback would be greatly appreciated.
MJ