If you have cards in front of you, you damn sure should have been paying attention. If not, maybe you should take up bowling. In bowling, they’ll let you know when it’s your turn."who is all in?"
If you have cards in front of you, you damn sure should have been paying attention. If not, maybe you should take up bowling. In bowling, they’ll let you know when it’s your turn."who is all in?"
oh and dibs - love these
Not a wild take; you nailed it perfectly.I'm going to have a wild take here, so bear with me.
they're not necessary (especially since verbal is still ultimately binding regardless)
but they're fun
but if you don't like them and think they waste space don't use them
but you like the novelty then go for it
oh and dibs - love these
I'd be down to 6 players and have a 18 player bowling team.If you have cards in front of you, you damn sure should have been paying attention. If not, maybe you should take up bowling. In bowling, they’ll let you know when it’s your turn.
I’m just ranting, but you get my point.I'd be down to 6 players and have a 18 player bowling team.
I'll stick to poker and all-in markers.
I start them near the players that are typically big advocates for using the markers, and at opposite ends of the table. They tend to move around during the evening, and once there is an open seat an eliminated player will deal for the table and control at least one marker.I’m just ranting, but you get my point.
Curious though, I assume your games are self-dealt, pass the deal - where do the all-in markers live?
This is pretty much exactly how I use my All-in buttons as well. They sit in one spot on each table, and typically someone on that table will ask for it, or another player will automatically toss it towards the stack of the all-in player. Either way, they get used, and as you mentioned, table talk usually goes quiet so the caller can think and make their decision.We set 2 on each table. When there's an all in, somebody will usually ask for the plaque and one (or both) will be tossed in front of the player. Are they necessary? No. However...
So while not necessary, we find them extraordinarily useful. I would not want to host a MTT without them now.
- A lot of talking and drinking occurs at our games, which are far more social than serious. The All-in button (or plaque) makes sure that players are aware before calling.
- The retrieval of the button is a conversation ender. If you are simply blathering on socially about nothing, the conversation will end when you toss in the button, bringing focus back to the game (and the big hand in question).
Just because we play circus games doesn't mean we need to look like clowns.Has anybody ever used a wearable prop that indicates whether someone is all-in? I mean something simple like flashing headgear (antlers, tiara, special hat) or other obvious gear such as a clown nose or light up glasses? Something relatively portable and obvious and inexpensive so you can have 2-4 of them lying around for a game.
Just because we play circus games doesn't mean we need to look like clowns.
I've never experienced either of these scenarios.
"who is all in?"
The player with the all-in marker is the player that is all-in. Perhaps you are referring to the player with one of the markers asking so they can toss them the marker. If this is the case, then congratulations, you have demonstrated exactly why I like having 1-2 markers of all-ins.
"single all in buttons rolling dramatically"
All in markers are available in Triangle and rectangle forms. Not likely to roll very dramatically.
"and potentially off the table"
If you have All-in rolling off the table, you risk valuable chips rolling off the table, and are probably picking cards up off the floor all night long. If possible, get a rail.
"or roll/bouncing into opposing players faces"
This sounds like a funny enough story that it's a reason to keep 1-2 markers per table. Though I will admit a proper All-in marker should be substantial in size to draw attention, like a dealers button. It should have enough mass that it shouldn't bounce much (certainly not face height or even over a rail).