I thought that’s what you meant, but it just seemed high compared to the blinds. 8 players that would be $4, compared to only $1 big blinds or $1.5 total blinds.
There are so many different ways to do it. Looks like you use high antes and I use low for about the same stakes.
I “grew up” playing nickel ante stud, draw, and guts type games, 50c spread limit, which apparently today is called “Old Man Poker.” Then when we introduced Holdem, cause that’s what everyone was playing on TV, I think we used 5c / 10c blinds and kept the 50c spread limit.
Lately I have launched a project to teach more local players to play mixed games like us old men, and not just NLH. The main thing for people to get used to is the “small bet” aspect, not being able to push people around much. I like more of a spread in the spread limit at least, like nickel ante to $1 or $2 limit. But the thing that always used to slow games down the most (one of the things anyway) was figuring out who had anted and who hadn’t. So I like the “button ante” option to fix that.
Lately I have been doing the following:
Stud games: 4 chip Button ante (which is either 20c or 40c depending which table you are at), 2 chip bring-in (10c or 20c), spread limit of $1 or $2.
Draw games: 6 chip Button ante (which is 30c or 60c). Same spread limits of $1 or $2.
Flop games: 2 chip / 4 chip blinds, so either 10c/20c or 20c/40c. Same spread limits of $1 or $2.
That seems to be working pretty well. What it does is basically equalizes the amount of pre-decision money up for grabs in any game. We could still call a higher ante for games with few rounds like 5 card draw.
We call a game and then play a whole orbit +1 of it, unless it has multiple rounds built in.
One issue I ran into though is when we switch from ante games to blind games, the player 2 left from the Dealer gets stuck with 2 BBs for the orbit without having any choice in the matter. One person complained about it. I’m thinking about a rule where the dealer pays for or splits the cost of the first BB in that situation. But on the other hand, it’s kind of like a straddle, which is a privilege people pay for in serious games, so it’s not really that big a deal. It’s about perception though in home games, keeping people having a good time.