Since you're practicing, I would also try a game where you "race off" chips when you color up.
There are 2 acceptable methods to coloring up the "odd" chips that do not add up to a larger chip.
- Round up - 1x T25 chip is worth the same as 3x T25s. You get a T100. The same goes for coloring up T100s. 1 chip or 4 chips gets you the same T500. This method is often used in low-end card rooms because it is really fast.
- Race off - Once you color up the bulk of the chips, you deal 1 card to each "odd" chip in front of a player. 1x T25 gets you 1 card, 3x T25s gets you 3 cards. Once you deal the card(s) to the player, pull their chip(s) into the center of the table. Once everyone has a card, replace the chips with the next denomination. So if you have T200 in T25s on the table, put out 2x T100s if you have T600 in T25s (you shouldn't) you put out 6x T100s. Those chips are then distributed to the highest card (Ace high) in the case of a tie, the highest card is Spades, followed by Hearts, then Diamonds, and the lowest suit is Clubs (reverse alphabetical order). Once a player gets a chip, the rest of their hand is folded - you can only win 1 chip.
The Race-off is the most common method used in better card rooms. It means that every single chip, and every single bet made the last hand before the break matters, as it increases or decreases the odds that you will get an extra chip. It is also the approved method of the TDA.
A couple odd things can occur with a race-off. You could have an odd number of chips. If this occurs, you round off. If there is 1 extra T25, it is just put in the box. If you have 2x or 3x T25s one more T100 is put into play. Mind you, with a 1 table event you should never have an odd number of T25s. Look around, someone has one hidden in a dirty stack. That's a nice benefit of the race-off. You find the "missing" chip.
Also, it is possible for a player to lose his last chip in the race. If that happens, he gets a single chip of the lowest denomination. That is done after the race, so they are still battling to keep a T100 (or whatever you are racing up to) out of their opponents stack. Only if they are felted, do they get the consolation chip.
Whichever method you use, if after the color-up you find a player still has chips of a removed denomination, they will be exchanged for current denominations only at equal value. Chips of removed denominations that do not fully total at least the smallest denomination still in play will be removed without compensation. Since color-ups usually happen at a break, I tell players to put their chips to be colored up out front, so they don't get missed.
I only use the race-off method. A number of players will hang out during the race. It adds a little excitement, and extra eyes prevent mistakes and overlooked chips. It takes a little longer, but very, very marginally. We can execute it so quickly, we have had new players ask what just happened. Once they know they get in on the excitement.