Doge's Palace (5 Viewers)

Tweaked the denom font and added a dealer button:

Doge's-Palace-Prin-v2.jpg


And the same with @Cratty 's suggested CMYK colors (I just kept the 500's Off White as is):
Doge's-Palace-Prin-v2-Crattys-Colors.jpg
 
Something was off with the colors, couldn't quite figure it out until today. I based my idea on the Paulson Chip Tool, which is in RGB. I then proceeded to color pick from screenshots directly in my CMYK file (with US Web Coated SWOP v2 profile). With the limited gamut of CMYK, this resulted as expected in less saturation, but my main issue is that the green 1000 chip lost a lot of its contrast, mainly because of the "Day Green" spot becoming so close to the "Munzell Green" base. Now, I'm not sure if printing a bright green similar to Day Green is even possible with Tina, or if I should tweak the colors so that the spots are more contrasted on the 1000. It seems mostly fine for the other chips.

For reference, I re-did some exports with the different color spaces:

This is the original idea from the Paulson Chip Tool:
paulson colors v5.png


This is the design with a RGB 16 bits color space (1000 is nicely contrasted):
Doge's-Palace-Print-V2-RGB.jpg


This is the design with RGB colors picked in a CMYK 16 bit document (1000 lacks contrast):
Doge's-Palace-Print-V2-CMYK.jpg


The same document with @Cratty 's suggested colors (1000 also lacks contrast, I'm wondering if it would do too IRL):
Doge's-Palace-Print-V2-CRATTY.jpg
 
Something was off with the colors, couldn't quite figure it out until today. I based my idea on the Paulson Chip Tool, which is in RGB. I then proceeded to color pick from screenshots directly in my CMYK file (with US Web Coated SWOP v2 profile). With the limited gamut of CMYK, this resulted as expected in less saturation, but my main issue is that the green 1000 chip lost a lot of its contrast, mainly because of the "Day Green" spot becoming so close to the "Munzell Green" base. Now, I'm not sure if printing a bright green similar to Day Green is even possible with Tina, or if I should tweak the colors so that the spots are more contrasted on the 1000. It seems mostly fine for the other chips.

For reference, I re-did some exports with the different color spaces:

This is the original idea from the Paulson Chip Tool:
View attachment 1422733

This is the design with a RGB 16 bits color space (1000 is nicely contrasted):
View attachment 1422734

This is the design with RGB colors picked in a CMYK 16 bit document (1000 lacks contrast):
View attachment 1422735

The same document with @Cratty 's suggested colors (1000 also lacks contrast, I'm wondering if it would do too IRL):
View attachment 1422736
I'll take a second look later today at color wheels and send a picture of them as well. Some colors do not photograph well (e.g. pinks/purples), but blues/greens should look fairly representative.

But blues are some of the toughest colors to match well (leaking into greens/purples) as depending on the shade, Tina can print much lighter or darker than source colors.
 
Well, I just have to get that dealer button! :ROFL: :ROFLMAO:

I'm sure you do :LOL: :laugh:

I'm still working on different ideas for the dealer button. I'm in Europe so they aren't many options here for custom dealer buttons with low minimums and a reasonable price. I might end up ordering from @BR Pro Poker which seems to be cheaper even with international shipping and taxes. Rolling edges might be an option if some people are interested in getting one (I'm ok with 2 or 3 buttons but clearly don't need 10 :wtf:).

If you eventually would like to get one, we'll need to figure out the shipping as it doesn't make sense to ship them to Europe and then re-ship to the US.
 

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