Appreciate the feedback
@CantSpellPoker, its good to get another player's perspective from time to time.
So here are some overall thoughts:
That was the mindset used to get to the blind structure we currently use. For reference, here it is:
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The structure was set up to allow a skilled player plenty of time to wait for their spots early in the tourney, if they choose. Aside from the first level, each jump is between 25%-50% the previous level. You can play for nearly 3 tourney hours (assuming a stack around the starting stack) until you start getting to that "all-in or fold" ~10BB left position. You can see from the graph above, the structure is really flat until level 10, then it starts to increase more.
I was in a similar boat for about 2 hours, largely because you took for me like 20k on that nice all-in bet I folded lol. And I'd say once we got to around level 9, over half the table was in a similar situation - all sitting around the starting stack, waiting for their chance to push.
We can look at that in three different ways:
- The structure is functioning as it should, allowing folks to hang on (if they want) and bide their time.
- The structure is actually too flat for too long of a time. IE, it allows for too many players to hang on with a chip and a chair, and that actually stalls the tourney.
- We don't have enough chips in play for the blinds.
So I've actually been thinking about this the past few months. What option 3 does is kick the action down the road a bit - with more chips, you have more leverage to get you deeper into the tourney, when the blinds are scheduled to start going up faster. It's essentially how our deep stack games play - minus the consideration we usually don't allow rebuys for those games. It's a potential option, but I think it'll make for longer overall tourneys once you factor in rebuys. I feel like we are
currently in bullet 1, but starting to lean a bit towards bullet 2. IMHO this structure has worked pretty well the past 2-3 years where we've averaged 10-12 players with a couple of rebuys. Games have averaged about 5 hours, some shorter and some like last weekend at nearly 6. However, I'm starting to see some signs that we're growing (just a bit), and while that's awesome, I'm concerned that with more buy-ins, this will lead to consistently longer games.
And that's essentially the change I'm considering. FWIW, you probably wouldn't have stayed with us too long if you joined the group a few years, we had a much more aggressive structure
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These are all ratio'd to the same equivalent base so we're talking apples to apples. The purple one was our "old" 10K structure I mentioned before (T100 base), red was what we moved to about 10 years ago (moving to T1.5k allowed more play earlier), and the blue is what we have now (flattened the later stages). The funny thing though is that while the purple looks really aggressive, with the number of players we had (averaged 15+5 rebuys), games weren't much shorter than what we have now. The average was probably about a half hour shorter.
I'm not ready to change anything yet, but have considered a few tweaks at the later levels to force more action later in the tourney. It would be a combination of the blue (early) and purple (later) lines - allow for that 3ish hour period of slow increases, then ramp things up a little quicker to drive the game to a conclusion - without pushing too hard and making it a luck-fest. If we continue to grow, I think it'll be a necessary change - no one wants regular 6+ hour tourneys.
Again, appreciate the feedback and sorry for the wall of text you didn't ask for lol. If nothing else, hopefully this at least shows that I care about keeping the game going
Without blowing too much sunshine up your guys asses, IMHO the real problem we have here is exactly the opposite of this....
More fish are needed.