Yep. But this is a poker game w degens. Not our government.I get all that.
I just think it's unethical and bad for the game, same as I think it's unethical and bad for the economy to give every sucker who wants to shop a credit card.
O wait…LOL
Yep. But this is a poker game w degens. Not our government.I get all that.
I just think it's unethical and bad for the game, same as I think it's unethical and bad for the economy to give every sucker who wants to shop a credit card.
USDT and USDC are stablecoins that equal $1. Current market caps of 119 B and 36 B respctivelyMakes sense if you're denominating the game in that crypto, but not so much if it's in the local currency. Swings in the crypto's value could cause some very uncomfortable situations.
Using crypto accounts is the perfect solution for this.
Came here to say this. For example, SOL is up 4% in the last 24 hours and can swing down as much or more in the same time period. How do you reconcile the fact that SOL can very possibly be worth more or less a few hours after the game starts?Swings in the crypto's value could cause some very uncomfortable situations.
Ahh, okay, I'm behind the curve on this stuff now. That would make sense, then.USDT and USDC are stablecoins that equal $1. Current market caps of 119 B and 36 B respctively
I would use USDC, which is a stable coin on the etherium network. The value doesn't fluctuate but you can store it on a cold wallet just like any other crypto.Came here to say this. For example, SOL is up 4% in the last 24 hours and can swing down as much or more in the same time period. How do you reconcile the fact that SOL can very possibly be worth more or less a few hours after the game starts?
Granted - in a small stakes games the actual amount in USD is negligible... but in a game where people are sitting with $2k+, it becomes more significant.
My game is invite only thru 9 golden tickets I've snuck into 9 wachamacallit bars. I take them on a tour of my shop with Audrey doing songs and dances between each room.....
My game is invite only thru 9 golden tickets I've snuck into 9 wachamacallit bars. I take them on a tour of my shop with Audrey doing songs and dances between each room.....
There is nothing wrong with this understanding or anything else a group can come up with that's fair.in case it ever happens, the winners of that particular game pay ratably based on their winnings. I know many have argued in this thread that the 'host/house' is/should be responsible for all losses, the reality is that if a host were to compensate the group for $50K or $100K if one person happens to decide to stiff the game, all non-raked private/by-invite-only games would cease to exist.
This is very insightful @kk405 . It doesn’t seem right that @Goldfish got left holding the bag in this scenario but what can a game do to protect against deadbeats beyond raking? Seems like there has to be some creative options, no?I wanted to comment on the OP a while ago, but completely forgot. And now that the story has taken a turn, I wanted to shed some light on the mid to high stakes private cash games. I'll start with the fine print first: I don't know any of the participants in this discussion beyond chipping transactions that I've done over the years, and I am not commenting on who is right or wrong and what should have been done. It seems as if the situation has been resolved to a large extent, and that's great.
I'll start by saying that there is a lot of misconception in this thread. Lots of comments about how a cluster^%$# these mid to high stakes game are and how this mess could have been avoided. Also lots of ideas about how to run these games, manage the money flow, bank, credit, etc. Although many of the ideas aren't wrong, they are just not 'workable' and almost never used in mid to high stakes games. At least not the ones I've played.
@Goldfish addressed many of them by highlighting that there is a vast difference between lower stakes games and mid (to specially high) stakes games. The stakes mentioned in OP is smaller than what we play, but it's close enough so that the environments are somewhat comparable.
Similar to lower stake game, there are obviously two types of privates games: raked and non-raked. For raked games, depending on the size and players (and the game runners), the cap can be incredibly high: $50/hand cap is considered to be 'low' and the normal for higher stakes games is a few hundred dollars per hand (that is the case in NYC and most of the major markets). Some bigger games can have an uncapped rake, usually 10% and are at discretion of the game runner ($5K chip from a $100K pot, for example). In such obscenely raked games, the rake is sufficiently high that would compensate everyone even if a player stiffs the game. And it happens somewhat frequently, and running a big sheet for a long period of time for certain players is not uncommon. I won't go into more details, as it's not really applicable to the subject of this thread/OP.
The non-raked mid to high stake private games are a completely different animal. Given the amount of money each player starts with, the number of buy-ins (especially if it's an action game with a couple of loose players), as well as credit worthiness of players, it is not inconceivable to see 10,000 BBs on the table by the end of the night. Some of these private games run more than once a week. Nearly all the suggestion for how the accounting of these games can be handled by cash, paying for chips as you go, sending money electronically every time someone rebuys, putting a cap on rebuys, using crypto, etc., are non-workable. For the majority of the games I know, players know each other extremely well. And that is to be expected given the stakes involved. There is always a sheet. Anyone gets stacked or wants to add, simply asks for more chips. The entire game gets settled at the end of the night or the next day. If someone asks for more chips, no one would say 'send Venmo/PayPal before you can get more chips'. Typically most if not all of the players know each other quite well. And if there is a new players, he has been vouched for by a player at that table (and somewhat vetted by the host).
In these games, given the large sums being transferred, some might slow pay (due mainly to transfer limits), but pretty much all transfers are done within 24 hours. In the 10-15 years I have been involved, we've never had a payment issue in our live game (I have heard of plenty of stories of other games getting stiffed: by a famous Hollywood producer, some west coast rich dude, some pretending to be a rich dude, bunch of trust funders, and even one where lawyers got involved). But this is a 'risk' that anyone who plays in non-raked private games takes. A risk they know or should know.
Another issue that was brought up in the thread is whether it's the 'host's' responsibility to tell new players about how these private games are run. There is no simple answer. There are lots of nuances in private games that many may or may not know about: string bets aren't treated the same as casinos; single chip rule may or may not apply...lots of table talk/banter even during hands where most grinders/regs would flip out given how much money is in each pot, etc.). It's usually because the majority of the players are friends who like to get together once or twice a week to drink, eat, watch a game, play some poker and spend some time away from stresses of work/life...it's not a 'grinders' world. It's usually a very different environment. Most new players who get introduced to our game ask beforehand about the 'rules' (how the payment works, do they need to/should bring cash (no), is there a rake (no), how much do the dealers/hostesses/others get paid, are there any particular house rules, etc.).
And perhaps the biggest issue raised in OP: who pays (in these games) if someone stiffs. Although our game has never had a payment issue, we have a well-established and agreed upon rule: in case it ever happens, the winners of that particular game pay ratably based on their winnings. I know many have argued in this thread that the 'host/house' is/should be responsible for all losses, the reality is that if a host were to compensate the group for $50K or $100K if one person happens to decide to stiff the game, all non-raked private/by-invite-only games would cease to exist. Different games around town have their own way of handling this. But the loss pretty much never gets transferred to the 'host'.
We can get into the semantics of 'host' vs 'house'. In all of the mid to high stakes games I know, there is an understanding that anyone who is hosting these games is doing it as a 'favor' to the group, as they are not getting compensated in rake or any other means for the environment they provide, or the amount of time they spend managing the game/group. Moreover, there are many occasions where one person is sending out the invites and manages the sheet, but the game is actually 'hosted' at another player's apartment/house. The definition of house/host gets very blurry. But again, I go back to the nature of these high stake private games and @Goldfish's post: it's a tight group of players, an invite-only game, non-raked, nearly all run on (temporary/during game) credit. For home/private games, credit is the lifeblood of the high stake games (short term/during game credit for non-raked games, longer credit cycle in raked games). Without it, everyone would be playing significantly smaller stakes.
P.S. We played a $5/$5 game recently to accommodate some players who wanted us to 'lower the temperature a little' for a game or two... after a few rounds, it became $5/$5/$10/$20, then an hour later it was $5/$5/$10/$20/$40/$60, and by midnight it was $5/$5/$10/$25/$50/$100 game. Hard to explain (especially to new players), except to say the game plays a lot bigger than the blinds would suggest.
Just shedding some lights on the nature of high stake private games that I know of...and I sincerely hope @Goldfish can collect from the BL.
But by all narratives here, the big winners were not aware, and the smaller winners didn't kick anything back when this came to light. So as much as one would want to argue there's a custom here, it's plain the issue at the very least is that it wasn't widely understood. And @Goldfish is left holding the bag.
That 'custom' is for our game and many others that I know. It's not a universal rule across all high stakes games. I know a big game in NYC where player A has to send money to player B (big $$$ via wire). Player A disappears or refuses. Player B is left to collect on his own. Lawyers get involvedThere is nothing wrong with this understanding or anything else a group can come up with that's fair.
And I get it, if this is truly the custom and is understood by all, prorating the winners is a fine, acceptable answer.
But by all narratives here, the big winners were not aware, and the smaller winners didn't kick anything back when this came to light. So as much as one would want to argue there's a custom here, it's plain the issue at the very least is that it wasn't widely understood. And @Goldfish is left holding the bag.
As far as I know, in high stakes games, hosts are almost never left to hold the bag. Hosts are going out of their way to provide a valuable service for free in un-raked games. No one in such a tight-knit group, that plays every week, expects them to 1-host the game at their house, 2- provide food, drinks, hostess services, be responsible for the depreciation on the equipments, chips, provide free cards, dealer, shuffler, keep and maintain the ledger all night, and the list goes on and on.... and if a player stiffs, to make the game whole. But, given that the host inevitably knows all the players..and usually quite well...they players do expect him to make his best effort in case there is suddenly a dead beat in the game. And after a while (and depending on the size of the debt/circumstances...this could be days, weeks or months)... an amicable solution needs to (and will) be found.
Yeah, if it’s common for winners to absorb the loss pro rata, I wonder why this wasn’t done quickly instead of letting the whole thing drag on for 2 years? One thing I can think of is that only the out of towners won?
This was the solution I had in mind. In order to play must be invited and must deposit a bond as insurance against non payment of losses.Something like this would at least head off this kind of problem.
I used to do a ledger settle-up method at Rungood Lounge, which had to be cashless because it was online, and having everyone pay in and cash out thousands from a common bank twice a week would leave the banker eating way too much risk.
What I would have preferred was a system more like this, where players all have a minimum of cash on deposit that's reflected in their accounts on the site, but that I keep in a safe bank account and pay out from only on request.
Being able to do that would have added a lot more flexibility to the way I ran the club, and taken a lot of work out of managing the results every night. I could have just put a bunch of tables up 24/7 and let people play whenever they felt like it.
I wanted to comment on the OP a while ago, but completely forgot. And now that the story has taken a turn, I wanted to shed some light on the mid to high stakes private cash games. I'll start with the fine print first: I don't know any of the participants in this discussion beyond chipping transactions that I've done over the years, and I am not commenting on who is right or wrong and what should have been done. It seems as if the situation has been resolved to a large extent, and that's great.
I'll start by saying that there is a lot of misconception in this thread. Lots of comments about how a cluster^%$# these mid to high stakes game are and how this mess could have been avoided. Also lots of ideas about how to run these games, manage the money flow, bank, credit, etc. Although many of the ideas aren't wrong, they are just not 'workable' and almost never used in mid to high stakes games. At least not the ones I've played.
@Goldfish addressed many of them by highlighting that there is a vast difference between lower stakes games and mid (to specially high) stakes games. The stakes mentioned in OP is smaller than what we play, but it's close enough so that the environments are somewhat comparable.
Similar to lower stake game, there are obviously two types of privates games: raked and non-raked. For raked games, depending on the size and players (and the game runners), the cap can be incredibly high: $50/hand cap is considered to be 'low' and the normal for higher stakes games is a few hundred dollars per hand (that is the case in NYC and most of the major markets). Some bigger games can have an uncapped rake, usually 10% and are at discretion of the game runner ($5K chip from a $100K pot, for example). In such obscenely raked games, the rake is sufficiently high that would compensate everyone even if a player stiffs the game. And it happens somewhat frequently, and running a big sheet for a long period of time for certain players is not uncommon. I won't go into more details, as it's not really applicable to the subject of this thread/OP.
The non-raked mid to high stake private games are a completely different animal. Given the amount of money each player starts with, the number of buy-ins (especially if it's an action game with a couple of loose players), as well as credit worthiness of players, it is not inconceivable to see 10,000 BBs on the table by the end of the night. Some of these private games run more than once a week. Nearly all the suggestion for how the accounting of these games can be handled by cash, paying for chips as you go, sending money electronically every time someone rebuys, putting a cap on rebuys, using crypto, etc., are non-workable. For the majority of the games I know, players know each other extremely well. And that is to be expected given the stakes involved. There is always a sheet. Anyone gets stacked or wants to add, simply asks for more chips. The entire game gets settled at the end of the night or the next day. If someone asks for more chips, no one would say 'send Venmo/PayPal before you can get more chips'. Typically most if not all of the players know each other quite well. And if there is a new players, he has been vouched for by a player at that table (and somewhat vetted by the host).
In these games, given the large sums being transferred, some might slow pay (due mainly to transfer limits), but pretty much all transfers are done within 24 hours. In the 10-15 years I have been involved, we've never had a payment issue in our live game (I have heard of plenty of stories of other games getting stiffed: by a famous Hollywood producer, some west coast rich dude, some pretending to be a rich dude, bunch of trust funders, and even one where lawyers got involved). But this is a 'risk' that anyone who plays in non-raked private games takes. A risk they know or should know.
Another issue that was brought up in the thread is whether it's the 'host's' responsibility to tell new players about how these private games are run. There is no simple answer. There are lots of nuances in private games that many may or may not know about: string bets aren't treated the same as casinos; single chip rule may or may not apply...lots of table talk/banter even during hands where most grinders/regs would flip out given how much money is in each pot, etc.). It's usually because the majority of the players are friends who like to get together once or twice a week to drink, eat, watch a game, play some poker and spend some time away from stresses of work/life...it's not a 'grinders' world. It's usually a very different environment. Most new players who get introduced to our game ask beforehand about the 'rules' (how the payment works, do they need to/should bring cash (no), is there a rake (no), how much do the dealers/hostesses/others get paid, are there any particular house rules, etc.).
And perhaps the biggest issue raised in OP: who pays (in these games) if someone stiffs. Although our game has never had a payment issue, we have a well-established and agreed upon rule: in case it ever happens, the winners of that particular game pay ratably based on their winnings. I know many have argued in this thread that the 'host/house' is/should be responsible for all losses, the reality is that if a host were to compensate the group for $50K or $100K if one person happens to decide to stiff the game, all non-raked private/by-invite-only games would cease to exist. Different games around town have their own way of handling this. But the loss pretty much never gets transferred to the 'host'.
We can get into the semantics of 'host' vs 'house'. In all of the mid to high stakes games I know, there is an understanding that anyone who is hosting these games is doing it as a 'favor' to the group, as they are not getting compensated in rake or any other means for the environment they provide, or the amount of time they spend managing the game/group. Moreover, there are many occasions where one person is sending out the invites and manages the sheet, but the game is actually 'hosted' at another player's apartment/house. The definition of house/host gets very blurry. But again, I go back to the nature of these high stake private games and @Goldfish's post: it's a tight group of players, an invite-only game, non-raked, nearly all run on (temporary/during game) credit. For home/private games, credit is the lifeblood of the high stake games (short term/during game credit for non-raked games, longer credit cycle in raked games). Without it, everyone would be playing significantly smaller stakes.
P.S. We played a $5/$5 game recently to accommodate some players who wanted us to 'lower the temperature a little' for a game or two... after a few rounds, it became $5/$5/$10/$20, then an hour later it was $5/$5/$10/$20/$40/$60, and by midnight it was $5/$5/$10/$25/$50/$100 game. Hard to explain (especially to new players), except to say the game plays a lot bigger than the blinds would suggest.
Just shedding some lights on the nature of high stake private games that I know of...and I sincerely hope @Goldfish can collect from the BL.
My guess the reason is probably the waiting of 2 yearsNot sure why the need for covert action or why they felt the need to make this a PCF issue as the lines of communication were always open, but I guess they have their reasons.
My guess the reason is probably the waiting of 2 years
From the recent posts, one can speculate that there is more to the story than we've heard. Also, there are details that are missing. They, plus context, are important before one can can judge or jump to conclusions. You can PM me and we can talk more... I prefer not to discuss these things publicly. And I would add this: IMO, this should have never made it to PCF. This is a private game and what went on in that game is between the players/host. And if anyone thinks this helped the payers get paid, thus it was the right thing to post it here...then they don't realize how much EV is likely lost thinking short term vs. long term, when it comes to these juicy private games.What a tremendous post, thanks for pulling back the curtain for us.
So in the situation that happened here, how long would you typically wait before you considered the debt uncollectable?
My game is invite only thru 9 golden tickets I've snuck into 9 wachamacallit bars. I take them on a tour of my shop with Audrey doing songs and dances between each room.....
Yeah, I was about to say something similar. Whether or not people think this should have been posted, it's certainly raised some issues worth discussing.It seems like there are two important things that a host should always do: have a well-defined policy for settling up between players and dealing with no-pays, and communicate that policy to the group - especially to new players. And if you're a new player in a game like this, protect yourself and always find out what the policy is up front.