Tourney Lowest chip T5 or T25? (2 Viewers)

Expanding on this thread, if we used lower denoms for a T100 structure, would it make more sense to use a $20 chip vs a $10 chip.

So normally we would use:
12 X 25c
12 X $1
5 X $5
6 X $10
Rebuys & colord up = $50

But what about:
12 X 25c
12 X $1
5 X $5
3 X $20

I read a couple of threads where people preferred T2,000 over T1,000. Curious as to why?
 
If you have T25k chips in play, then you have to keep T500 chips in play at the end of the game. :eek:
What? Must be a typo....

It seems like starting with a T5 chip vs a T25 chip is more complicated. I was thinking about trying a tourney with my cash set to match the buy-in to reflect the actual value of the chips, just for fun, but the blinds have big/random jumps during the game in order to get the denoms to work.

Using T5:

upload_2017-3-8_10-24-7-png.86048
Okay, at the risk of feeding the troll......

It appears to only be more complicated to you. A logically constructed blind progression won't have any more "big/random jumps" than any other similar structure:

nickel-base structure, using 5c/25c/$1/$5 chips
$40 buy-in (200bb) - 10/10/7/6 starting stacks

lvl sb bb % incr
L1 0.10 0.20 0
L2 0.15 0.30 50%
L3 0.20 0.40 33%
break
L4 0.30 0.60 50%
L5 0.40 0.80 33%
L6 0.60 1.20 50%
remove 5c chips
L7 0.75 1.50 25%
L8 1.00 2.00 33%
L9 1.50 3.00 50%
remove 25c chips
L10 2 4 33%
L11 3 6 50%
L12 4 8 33%
remove $1 chips
L13 5 10 25%
L14 5 15 33%
L15 10 20 50% *** EOT (39% avg increase)
L16 15 30 50%
L17 20 40 33%

Runs less than 5 hours with 20-minute levels. Cash on the table equals total buy-ins.
 
Yet you sit there, telling us that the way the majority of Vegas casinos run their tournaments are "random"?

Random vs BG's structure which seems consistent and one that I've used and it works well.
 
I read a couple of threads where people preferred T2,000 over T1,000. Curious as to why?
Go back and re-read those threads. Every single one will have the reasons why explicitly stated right in the response.
 
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What? Must be a typo....

Your chips are 500 - 2000 - 10,000 - 25,000

Bet is 24,000 to go, and all you have left is a T25,000 chip. where do you get your 1000 in change? If you go all in with that T25,000 how does anyone make the difference without 500s? As long as a T25,000 is in play, the T500 must remain on the table.
 
Your chips are 500 - 2000 - 10,000 - 25,000

Bet is 24,000 to go, and all you have left is a T25,000 chip. where do you get your 1000 in change? If you go all in with that T25,000 how does anyone make the difference without 500s? As long as a T25,000 is in play, the T500 must remain on the table.

Sounds like another good reason not to use 25k chips.
Now let me get back to killing myself.
 
Okay, at the risk of feeding the troll......

This is out of line. Im asking genuine questions to those with much more experience because I'm interested in learning and reaching peak optimization for my home tourney game (with respect to speed of play, simplicity in calculating out chips, as well as the optimal number of chips in play). I get why asking if I should use X vs Y would be frustrating to you, especially if the answer is so blatantly obvious to you, but keep in mind you are coming off a much deeper knowledge base and I dont have those answers yet. Thats why I come here, to learn. If you feel like responding, great, I do appreciate your input. But I dont see how poking the bear contributes anything to the forum.

With that said, I''ll probably stick to the T25 starting chip on my next tourney set. Maybe its a personal thing, but if I look at say your level 6 (by which time we're deep into the whiskey), I need 5 chips to post the BB.
 
if I look at say your level 6 (by which time we're deep into the whiskey), I need 5 chips to post the BB.
You can post a $1.20 blind with two chips -- a $1 chip and a 25c chip -- then get a nickel change back from the dealer. It's not rocket science, just simple arithmetic.

The frustration stems from your innate ability to derail a thread with your never-ending and unrelated questions, instead of asking them at appropriate times and in appropriate locations.... and this is magnified by when you promptly ignore the answers given, and ask the same questions all over again. This is a perfect example:
I read a couple of threads where people preferred T2,000 over T1,000. Curious as to why?
Sorry, but that is troll behavior.
 
Your chips are 500 - 2000 - 10,000 - 25,000
Ah. Well, I'd never use T25K chips in that lineup. Either 500/1000/5000/25000 or 5000/2000/10000/50000. Makes no sense to follow up a T10K with T25K.

And most blind structures won't have a 24000 big blind, instead going from 20000 to 30000. The T500 (and T1000) chips should be long-gone from the table by then.
 
Maybe its a personal thing, but if I look at say your level 6 (by which time we're deep into the whiskey), I need 5 chips to post the BB.

If you're deep into the whisky by level 6, you need simplicity, not perfect level increments. BGinGA builds strong "thinking man" structures to optimize play for players that can and do analyze every aspect of the game. There's some serious third level thinking going on down there. You're still on the first level.

As I've indicated before - in threads you've read - The T5 is optimal for new players - those players that do not analyze every aspect and are sitting down having some fun. There is no reason for you to push into the higher levels of the game or blind structures when your group isn't there.

The T5 structure I posted will work excellent for your group. I like your idea of $20 in chips for $20, because you can just end the game when you get down to the final 3 and cash everyone out for what they have in front of them. No complex payout structures required.
 
Your chips are 500 - 2000 - 10,000 - 25,000

If you choose to have 2k and 10k chips, why would you choose to have a 25k chip?

2k x 5 = 10k; 10k x 2.5 = 25k????

The "common" setup is 500, 1k, 5k, 25k.

If you fix the 500/1k problems by changing the 1k and 5k to 2k and 10k, but don't change the 25k, you're not "solving" the problem, you're pushing it down the road. You're not locked into the 500 to 25k spread.

You can use 500, 2k, 10k, 50k.
 
Ah. Well, I'd never use T25K chips in that lineup. Either 500/1000/5000/25000 or 5000/2000/10000/50000. Makes no sense to follow up a T10K with T25K.

And most blind structures won't have a 24000 big blind, instead going from 20000 to 30000. The T500 (and T1000) chips should be long-gone from the table by then.

Yeah, and I wouldn't discuss the aspects of the T2k in a thread about T5 vs T25s, except @DJ Mack indicated he was "now expanding the set and fixing the 500 to 1000 problem by making a 2k, followed by 10k and 25k all as 44mm chips." I needed to comment to save him some frustration.

Cause that's how I do.
 
OK, BG beat me to ti.

And most blind structures won't have a 24000 big blind, instead going from 20000 to 30000

Yeah, but someone might go all-in for 24k.

That being said, you can probably find a "problematic" all-in amount for ANY structure out there. It's inherent in the fact that denoms never scale uniformly - there are always a mix of x4 and x5 increments, which is what creates the problem.
 
OK, BG beat me to ti.



Yeah, but someone might go all-in for 24k.

That being said, you can probably find a "problematic" all-in amount for ANY structure out there. It's inherent in the fact that denoms never scale uniformly - there are always a mix of x4 and x5 increments, which is what creates the problem.

Again, not discussing structures related to the T2000 progression - I get it. I'm not joining the choir, but I get it. I'm just trying to help out a respected member.
 
Yeah, but someone might go all-in for 24k.

That being said, you can probably find a "problematic" all-in amount for ANY structure out there. It's inherent in the fact that denoms never scale uniformly - there are always a mix of x4 and x5 increments, which is what creates the problem.
Not problematic at all. You left out the rest of my post:
The T500 (and T1000) chips should be long-gone from the table by then.
So if he's all-in for 24K, then you can call with a T25K and get change, because obviously the T500 (or T1000) chips are still in play. And if they aren't in play any longer, then there is no way the player can have a 24K stack.

But having both T10000 and T25000 chips in play is unwise.
 
I like your idea of $20 in chips for $20, because you can just end the game when you get down to the final 3 and cash everyone out for what they have in front of them. No complex payout structures required.

Wow, didnt think about this! I really like this idea :) :) :) A LOT actually! I think I definitely need to consider a T.25 tourney set with the next Apache Horseshoe chip release. But with all the talk about the T2,000 chip being most efficient, my hope is that there will be a $20 chip in that lineup too. Thanks for the idea PZ.
 
So if he's all-in for 24K, then you can call with a T25K and get change, because obviously the T500 (or T1000) chips are still in play. And if they aren't in play any longer, then there is no way the player can have a 24K stack.

If it's 500, 2k, 10k, 25k...

Then someone can have a 10k and two 2k for a total 24k, and change can't be made for the 25k chip without the 500.

But that only happens because 25k is 2.5 times 10k... and the next chip down doesn't accommodate the .5 aspect.

I suspect you can usually find a similar "awkward" situation anytime the multiple includes a fraction.
 
I like your idea of $20 in chips for $20, because you can just end the game when you get down to the final 3 and cash everyone out for what they have in front of them. No complex payout structures required.
Wow, didnt think about this! I really like this idea :) :) :) A LOT actually! I think I definitely need to consider a T.25 tourney set with the next Apache Horseshoe chip release. But with all the talk about the T2,000 chip being most efficient, my hope is that there will be a $20 chip in that lineup too. Thanks for the idea PZ.

I really love the idea of cash-value buy-ins (discussed in a couple of threads), too, for a couple of reasons... I think they make inherent sense to novice players.

Also, since the chips match cash value, you can use the same set for tourney and cash on the same night without a security risk.

I also like the fact that the last couple of players can chop at any time simply by keeping their chips and cashing out... or keeping their chips and just walking over to the cash table to play them.

The one catch is that this only works if it's a winner-takes-all tourney. If you try to pay 2nd or 3rd place a fraction of the pool, but the chips on the table have cash value, well, that's a problem.

The only alternative I've thought of, so far, is to declare that the tourney ends when there are only two players... at which point, the split is simply the last two players cash out whatever chips they had, but they have the option of having a heads-up duel.

Fortunately for me, I almost never run tourney big enough that we can't reasonably play it winner-takes-all (10 players or less.) I've yet to try it in practice.
 
I really love the idea of cash-value buy-ins (discussed in a couple of threads), too, for a couple of reasons... I think they make inherent sense to novice players.

Also, since the chips match cash value, you can use the same set for tourney and cash on the same night without a security risk.

I also like the fact that the last couple of players can chop at any time simply by keeping their chips and cashing out... or keeping their chips and just walking over to the cash table to play them.

The one catch is that this only works if it's a winner-takes-all tourney. If you try to pay 2nd or 3rd place a fraction of the pool, but the chips on the table have cash value, well, that's a problem.

The only alternative I've thought of, so far, is to declare that the tourney ends when there are only two players... at which point, the split is simply the last two players cash out whatever chips they had, but they have the option of having a heads-up duel.

Fortunately for me, I almost never run tourney big enough that we can't reasonably play it winner-takes-all (10 players or less.) I've yet to try it in practice.

You guys have planted a seed. I love this idea. I wonder though, with $20 buy-ins + a $5 bounty, what the right approach would be in terms of the lowest denom chip. 5c makes sense ($20 / 10c starting BB = 200 BB starting stack), but the blinds structure and number of chips required vs a 25c lowest denom seems less preferred.

Would it be smart to use the T.25 as your smallest denom if you are trying to match a $20 buy-in (maybe us 25c/25c starting blinds = 80 BB starting stacks, and you can maybe extend the blind levels?), or would you stick to the T.05 if you are trying to match a $20 buy-in?
 
Yeah, and I wouldn't discuss the aspects of the T2k in a thread about T5 vs T25s, except @DJ Mack indicated he was "now expanding the set and fixing the 500 to 1000 problem by making a 2k, followed by 10k and 25k all as 44mm chips." I needed to comment to save him some frustration.
The T25k will probably never see play. Since I had to order at least 300 chips, I was entitled to three different chip designs. I got 20 that would look good as the center barrel of a rack realizing they are of limited practical use. Since the color scheme is similar to the Horseshoe $25k I picked that as the denomination. The T10k is the top of the line for regular use.
 
This thread inspired me. I'm going to try this structure at next month's tourney and report back.

upload_2017-3-8_14-49-31.png


Starting stack is a little tricky as I dont know if I'll have enough $5s on the table towards end game. I'll get more $5s on the table by coloring up the quarters (1 x $5 chip for 10 players so +1), and using $5s for rebuys (maybe 4 rebuys = +16), so thats +17. Coloring up the $25s will add another +5 so = +22 total.

So end game (after level 8) we'll be left with (120 X $1) + (32 X $5) on the table. Hopefully that's enough $5s otherwise if that doesnt work, I can color up some $1s to $5s during the second break, let's see.

Proposed starting stack = 10/10/12/1. $20 buy-in to match starting stack, 200 BB, with $5 bounty. Unlimited rebuys.

Sweet.
 
I'll say this... in the upcoming Boardwalk add-on, I've been planning to get nickels.

Having nickels means you can start at 5c/10c, which also means you can go as low as a $10/T10.00 tourney with 100 BB stacks (good for Turbos, which is what I'm most likely to run.)

That said, for a $50 / T50.00 Tourney, a 25c/50c opening blind is perfect for a 100BB start, and for $100, a 25c/50c is a perfect 200BB start, and there are plenty of structures already out there for .25/1.00/5.00/20.00/100.00 as long as you disregard the decimal point.
 
The OP’s question revolved around T5 vs. T25. I’ll address two issues.

Tournament vs. Cash chips
I’m a fan of completely different chips for tournament and cash chips for several reasons. A big one is that tournament chips use fantasy values. The chips do not maintain their value throughout a tournament. As chips are colored up, the value of a chip goes down. The lowest value denom on the table will disappear at the next color up.

Cash chips are using chips instead of cash. Those chips maintain their value throughout a game.

This is a huge difference. It affects how many chips you need.

For cash games, I suspect that the chip above your minimum denom, or maybe two steps, is going to be the workhorse chip. For example, if you are playing $.05/.10 blinds and no limit, your workhorse chips will either be the $.25 or the $1, perhaps depending on your group. You will need more of those two chips than any other. That won’t change throughout the game unless you change the stakes.

I think Zombie made the point that in a tournament, any chip other than the lowest will be, or at least could be, the workhorse chip at some point. I’m not sure if he mentioned that the highest denom in play won’t ever be a workhorse chip unless it is the only one on the table. Since the question was about tournaments, I’ll not address the cash chips.

Chip Set Efficiency
If you have to purchase the chips, several factors come into play. The most basic question is, “How many chips are necessary to do what you want?” Many factors come into play when considering a tournament chip set. In no particular order:

· starting stacks
· starting blinds
· blind structure
· re-buys and add-ons
· maximum # players you want to accommodate vs. the normal number of players
· how long you want the tournament to last
· how you want to do color ups
· cost per chip
· etc.

Then consider that your very lowest chips will come off the table first and will be in play the shortest amount of time. Your first 2 chips will play less than the others. That’s usually going to be 50% or more of your chips.

If you want a lot of those chips, your chip set will be more expensive than if you just want the minimum to effectively get the job done. Assume that all chips in the set cost the same amount. For their use, those first 2 will be the most expensive because they will be in play the shortest amount of time, unless you use really high denom chips late in the game. However, those will be less expensive because you will need so many fewer of them.

In my game, at the anticipated halfway point, in a 2-table game, over 2/3 (32 of 49 per player) of the starting chips are coming off the table. For that tournament, it’s 2,000 per player average coving off the table, so they are replaced with 2 higher denom chips on average. It’s more likely higher than 2 average, but even if it’s 5 average, it’s approximately 45% of the chips on the table after that color up. Some would do approximately the same thing 25-35% of the anticipated way through.

My blind structure was designed to maximize the time the lowest values are in play. Then we take a break and after the break, the perception is people have fewer chips and must start playing more.

That raises the question, “How much do you really want to spend on the smallest chips that will come out of play the fastest?” It’s not the only question, but you can’t ignore it. Look at the chart below and you might be surprised and what percentage of your total chips are in the lowest 2 values. That’s going to be true for almost any values you use.

The reality for casinos, I’m pretty sure, is that in a chip set, the chips all cost the same amount. I’m assuming for most of us that is the case, though with true customs your chip design might not cost the same per chip. They are certainly going to consider that for tournament use, especially if they have chips only for tournaments, the most efficient chip structure for the casino.

Now I’ll use my situation as an example. I host a tournament. Most (10 per table) tournaments are 1, 2 (most common), or 3-table tournaments. I wanted a chip set where I could accommodate 40 if I needed to in case I provide chips for a bigger game. I think it’s always a good idea to build for more than you really anticipate. I’d also build for larger starting stacks than you really anticipate. I decided to use a minimum number of chips per player at 40. My normal number of players though is 20. With 20, I roughly double the number of lower value chips per player vs. 40. With 30, that’s an in-between amount of chips so more than with 40, but not as many as 20. It turns out 30 players requires more chips in most cases than 20 or 40. Your numbers will change if your maximum at a table is 8 or 9. I’d advise people to use 10 as the base for calculating the chip purchase even if your tables are a little smaller. Remember, you just might provide the chips for a game that uses 10.

Now go to the ratio of SBs, not BBs, to starting chips. If I want 200 BB, that means 400 SB (most of the time). I’ll compare starting values of 1, 5, and 25 with 20, 30, and 40 players. To keep things consistent, I will completely color up the lower value chips, meaning that I assume we will color up the lowest chip with the next lowest completely. While that isn’t the most efficient way to do a color up, it does provide you the most flexibility when buying a chip set since you will likely alter chip stacks from time to time, and maybe even what your starting SB chip is.

With 40, I used what I’d consider the minimum number of the lowest chips to be practical – 8 to 12. That’s still going to require more making change than I’d prefer. With 30, I used more than the minimum. Even doubling the smallest chips, 20 players requires fewer overall chips than the other two, and no chip value requires more than with the other two structures.

I’ve never done the analysis on BG’s suggested T.25 until today. I’d never considered it before, but I think he’s right about it being even more efficient.

For values starting at T1, 40 = 1,306 chips; 30 = 1,549; and 20 = 1,133; 800-1,050 are the lowest 2 value chips.
For values starting at T5, 40 = 1,246 chips; 30 = 1,450; and 20 = 1,067; 720-930 are the lowest 2 value chips.
For values starting at T25, 40 = 1,111 chips; 30 = 1,163; and 20 = 1,063; 660-720 are the lowest 2 value chips.
For values starting at T.25, 40 = 1,008 chips; 30 = 876; and 20 = 915; 660-720 are the lowest 2 value chips.

Doing this analysis, in order of efficiency, it’s T.25, T25, T5, and T1. The first color-up being 4:1 instead of 5:1 is really the key to why T25 is more efficient than either T1 or T5. The increased efficiency of the T.25 is from eliminating the inefficient 500/1,000 jump. The first three just consider the 500/1,000 to be resetting the value.

While BG is right about efficiency, I think it’s easier for players to not have to deal with a fraction. It could be printed on the chip as either 1/4 or .25, but whole numbers are easier for most people to work with. I think casinos either haven’t thought of that, or they thought it through and believe that fewer players would show up if they used a fraction. BG is absolutely right if chip efficiency were the only issue. I hadn’t thought about it before, but even realizing it’s more efficient, I’d still go with T25 because I think more players are candidates. I might be wrong, but that’s the way I’d bet.

Zombie is probably right about new players having an easier time starting with T5, and might have an even easier time dealing with T1 to start.

Perception is really everything. Paying $x to get 100; 400; 2,000; or 10,000 starting chips – more sounds like a better deal, even though that is not true. Using the values above, these all offer an identical 200BB starting stack. But at least some people will do only the most basic math and think 10,000 is a lot more. The number is higher, even if the ratio isn’t. Casinos are businesses. They want to get the most people in for the least cost to them. While most of us consider the number of BB, some players don’t. For the casino, if 11% base their decision only on the perceived bang for the buck, the T25 becomes the best for many reasons.

When you are buying for even more players, the more expensive your chips are, the bigger the cost difference. It’s not just cost of chips either. It’s cost of storage and transport. For casinos, that’s going to come into play more than for a home game.

The bottom line is you purchase a chip set based on your needs. I think if you want to maximize chip efficiency for your biggest game, have a more playable set (less change making) for your regular games, and don’t want to eliminate the dull-thinking players (who you might really want more of), T25 if the overall best. But none of them are horrible. Here's horrible:

4x25 (start 25/50, then 50/100)
2x50
After round 2, the 25s and 50s come off. Having both 25s and 50s makes no sense to me. Having so few of the smallest chips players are making change from the first hand makes no sense to me.

I played in a game that did that, and they didn't use denominated chips or normal chip colors. The hosts had no interest in a more logical chip progression or anything better than their dice chips.
 
I really love the idea of cash-value buy-ins (discussed in a couple of threads), too, for a couple of reasons... I think they make inherent sense to novice players.

Also, since the chips match cash value, you can use the same set for tourney and cash on the same night without a security risk.

I also like the fact that the last couple of players can chop at any time simply by keeping their chips and cashing out... or keeping their chips and just walking over to the cash table to play them.

The one catch is that this only works if it's a winner-takes-all tourney. If you try to pay 2nd or 3rd place a fraction of the pool, but the chips on the table have cash value, well, that's a problem.

The only alternative I've thought of, so far, is to declare that the tourney ends when there are only two players... at which point, the split is simply the last two players cash out whatever chips they had, but they have the option of having a heads-up duel.

Fortunately for me, I almost never run tourney big enough that we can't reasonably play it winner-takes-all (10 players or less.) I've yet to try it in practice.

So I'm busy organizing my next tourney as this cash/tourney hybrid game and have run into a problem. How do you deal with players that no-show. Their stacks will have to post blinds while they are "late", but what happens if they end up cancelling? I'm splitting the winning pot between 1st and 2nd based on the cash value of their chips. Its a problem if there are extra chips on the table from posted blinds but no cash in the pot to match those chips. Ideas? TY.
 
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So I'm busy organizing my next tourney as this cash/tourney hybrid game and have run into a problem. How do you deal with players that no-show. Their stacks will have to post blinds while they are "late", but what happens if they end up cancelling? I'm splitting the winning pot between 1st and 2nd based on the cash value of their chips. Its a problem if there are extra chips on the table from posted blinds but no cash in the pot to match those chips. Ideas? TY.
A few possibilities off the top of my head:
1. You could always stick the "late" blinds into a side pot that goes to the winner at the end of the night, less any deducted for no shows.
2. At the end, figure out what proportion of the total chips in play are held by the top two players and divide the cash on hand accordingly. You're essentially revaluing the chips so a $1 chip might be worth $0.95.
3. Don't allow late entry, period.
 
So I'm busy organizing my next tourney as this cash/tourney hybrid game and have run into a problem. How do you deal with players that no-show. Their stacks will have to post blinds while they are "late", but what happens if they end up cancelling? I'm splitting the winning pot between 1st and 2nd based on the cash value of their chips. Its a problem if there are extra chips on the table from posted blinds but no cash in the pot to match those chips. Ideas? TY.
This might be one of those situations where, despite sounding interesting and cool, the idea isn't actually a good one.
I'd say scrap the plan entirely.
But if you're definitely gonna try it, why not just let people buy in for a full stack whenever they get there?
 
So I'm busy organizing my next tourney as this cash/tourney hybrid game and have run into a problem. How do you deal with players that no-show. Their stacks will have to post blinds while they are "late", but what happens if they end up cancelling? I'm splitting the winning pot between 1st and 2nd based on the cash value of their chips. Its a problem if there are extra chips on the table from posted blinds but no cash in the pot to match those chips. Ideas? TY.

Handle it like every pro cardroom and casino.
 

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