Some day after thoughts on the progressive bounty. My new nickname for this game is "blood in the water"
It was a lot of fun, especially amongst a group of players that mostly knew each other pretty well.
The game didn't play all that differently early from our standard bounty tourney, we had 3 rebuys in the first two hours, and I'd say the action was largely driven more by the cards and player styles then by the differnet format. A lot of guys were expecting a bloodbath early, but that really didn't happen.
Play did loosen up towards the middle of the game as bounty values got bigger. One our more LAGy players had a few early knockouts at one table, and as his bounty value increased, you saw a lot more players trying to bait him into more pots. He lost a big hand, was down to like 4 big blinds with a $120 bounty and it was like a feeding frenzy lol, everyone waiting for him to finally go all in. Lots of isolation bets. But then as we got to the end of the night, things tightened up again as folks realized that unless you knocked off one the bigger guys at the end, you were walking home with like $20. Final four players had bounty values of $170, $110, $40 and $40 - so there were 2 players who made the "money" without knocking anyone out. 4th place bled out and ended up with $17 on the night (no knockouts). A big hand between the two big stacks crippled one (yours truly), but it wasn't a knockout and my bounty ended up going to the third player the next hand. Keeping a very accurate count of your chip stack is a must in this game. Final two chopped at the end, largely because there was so much to lose by playing it out. I would suspect that many of these get chopped by the final 2 or 3 players.
Overall IMHO it made for a fun change of pace. Having both the white board to keep the bounty values updated and bounty chips on the table was a key in keeping the game moving. It was a little much to handle all the updating with one person (doing the split, cashing in the chips, updating the board, then updating the tournament director), so I'd recommend anyone trying this have a helper with this aspect.
@CantSpellPoker was a big help last night with updating the board, very much appreciated bud.