Windwalker’s Chipping Journey in Pr0n0grAph1C Detail (7 Viewers)

Line expansion experimentation. Thoughts? All leaded, and I’m generally happy with the repeating spots, only because the 1-25 already does a repeat.

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Line expansion experimentation. Thoughts? All leaded, and I’m generally happy with the repeating spots, only because the 1-25 already does a repeat.

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Just my opinion, but given that the first three chips are all 3D14 and the fourth is 3TA316, I think the last two should also be 3TA316 to make it so that you have an equal amount of each type of spot. Alternatively, 3TA316 for the $500 and 4TA316 for the $1000 could work so that you have 3 chips, 2 chips, and then 1 chip with each type of spot.
 
With 1 & 3, the $100 is odd chip out (not repeated). With 2, the spots are more complicated than the beaver.

Spots aside, I like the $500 color best in #2. The others are too dark and close to the $100 for me.

Fun times playing with chips.
 
I love the fuchsia but not a fan of the spot progression. Let's see what you come up with when the new rack comes in. Also in low light conditions or colored blind players you may run into a problem with lineup #1.
 
Whats does the algorithm spit out?
Haha, it’s not ready for wide inputs yet, the machine learning engine hasn’t even begun training, those inputs will have to be done manually by really chippers at some point. That’s and the 3D rendering engine are the most ambitious parts of the project.

The spot progression suggestion system is difficult because it needs be trained tens of thousands (maybe even more) of times by actual permutations of spots. It’s not as simple as just identifying what spot progression can be used with what color in some rules database, I’m attempting to see if we can give the engine “taste”, and we need machine learning for that.

anyway, I’m rambling.
 
Haha, it’s not ready for wide inputs yet, the machine learning engine hasn’t even begun training, those inputs will have to be done manually by really chippers at some point. That’s and the 3D rendering engine are the most ambitious parts of the project.

The spot progression suggestion system is difficult because it needs be trained tens of thousands (maybe even more) of times by actual permutations of spots. It’s not as simple as just identifying what spot progression can be used with what color in some rules database, I’m attempting to see if we can give the engine “taste”, and we need machine learning for that.

anyway, I’m rambling.
Looks like chipper intelligence is here to stay for a little while longer!
 
Haha, it’s not ready for wide inputs yet, the machine learning engine hasn’t even begun training, those inputs will have to be done manually by really chippers at some point. That’s and the 3D rendering engine are the most ambitious parts of the project.

The spot progression suggestion system is difficult because it needs be trained tens of thousands (maybe even more) of times by actual permutations of spots. It’s not as simple as just identifying what spot progression can be used with what color in some rules database, I’m attempting to see if we can give the engine “taste”, and we need machine learning for that.

anyway, I’m rambling.

If you'd like some help or just my input/advice on the machine learning side of things, let me know. I'd be happy to contribute to the project gratis if you'd like. That's what I do every day for work. My bandwidth is somewhat limited, but it might be helpful to have a chipper with an ML background to bounce ideas off of when designing the ML model/s.
 
If you'd like some help or just my input/advice on the machine learning side of things, let me know. I'd be happy to contribute to the project gratis if you'd like. That's what I do every day for work. My bandwidth is somewhat limited, but it might be helpful to have a chipper with an ML background to bounce ideas off of when designing the ML model/s.
Yes! I’ll call you tonight.
 

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