Poker Zombie
Royal Flush
I think @Gobbs nailed it.
Tournaments need to be structured well. There should never be a point when it becomes a shove fest. One or two players may be short-stacked and need to shove, but never a whole table full of shoving. Your structure needs work.
I have refined this structure over the years to my group and the number of players I have. You can see some "unusual" small 20% jumps. These are times with "the humps". The structure slows down, and players get an extra level to make their moves. One just before the rebuy period ends, one at the classic hump (for my group this is around the starting stack is now worth ~16BB), and one when we get toward the end.
I think there is too much focus on "even" jumps, and the effect on gameplay is ignored. Not that there's anything wrong with even jumps, but there is another way.
Limited rebuys prevents lottery-reload fever. Once again a well designed tournament takes this into account, and rarely is someone eliminated early. I typically avoid games that run cash afterwards, because some players will play stupid, just to get get deep into the money and into the more lucrative cash game. After reading through the posts, there are a lot of cash game preferred players here that play exactly this style.
As for the poll, I greatly prefer tournaments.
Tournaments need to be structured well. There should never be a point when it becomes a shove fest. One or two players may be short-stacked and need to shove, but never a whole table full of shoving. Your structure needs work.
Even "the hump" can be mitigated. @BGinGA may want to look away at this point...After reading some other responses, and thinking about it for a while, I think my only real gripe with shorter home tournaments is the phase I call "the hump." Basically, it's that time in almost any given structure where average chip-stacks and blinds converge, and you see a massive reduction of the field in a short period of time.
Small Blind | Big Blind | |
25 | 25 | |
25 | 50 | 100% |
50 | 100 | 100% |
75 | 150 | 50% |
100 | 200 | 33% |
125 | 250 | 25% |
150 | 300 | 20% |
200 | 400 | 33% |
300 | 600 | 50% |
400 | 800 | 33% |
500 | 1000 | 25% |
600 | 1200 | 20% |
800 | 1600 | 33% |
1000 | 2000 | 25% |
1500 | 3000 | 50% |
2000 | 4000 | 33% |
2500 | 5000 | 25% |
3000 | 6000 | 20% |
4000 | 8000 | 33% |
5000 | 10000 | 25% |
I have refined this structure over the years to my group and the number of players I have. You can see some "unusual" small 20% jumps. These are times with "the humps". The structure slows down, and players get an extra level to make their moves. One just before the rebuy period ends, one at the classic hump (for my group this is around the starting stack is now worth ~16BB), and one when we get toward the end.
I think there is too much focus on "even" jumps, and the effect on gameplay is ignored. Not that there's anything wrong with even jumps, but there is another way.
Limited rebuys prevents lottery-reload fever. Once again a well designed tournament takes this into account, and rarely is someone eliminated early. I typically avoid games that run cash afterwards, because some players will play stupid, just to get get deep into the money and into the more lucrative cash game. After reading through the posts, there are a lot of cash game preferred players here that play exactly this style.
As for the poll, I greatly prefer tournaments.
- It feels like a complete strategy game, not a series of independent hands.
- In my events, a $20 risk usually pays ~$250 to the winner; where a $20 risk in a cash game rarely sees more than $80 being taken home by the best player.
- Poor players rarely see profit in cash games, but a deep-field paying tournament will usually allow a poor player to either cash, or get very, close. Let the fish celebrate their final table, or even the bubble. It gives them hope, and they can see changes that actually improve their game. Keeping the fish happy keeps the game alive.