Here's another option for the hundo.
However, this is now a Level 11 and runs $5.30 per chip, vs $4.02 for the other version. I actually WANT some $100 chips so this may or may not be feasible. To get this one, I removed the base color of the green nickel, and only used the base Imperial Blue from the quarter, plus the base colors of the $1, $5 and $20. I also rearranged the order of the colors to put colors together that looked better. It probably is a better looking chip, but much more expensive now.
View attachment 1073170
That would make a decent Hundo, I prefer white hundos, the bright white.
I almost like your 500, the blue yellow and purple, but the tiger clashes too hard.
I agree with
@chipinla, you should start with a core, the base colors for 1, 5, 20; by doing this you are limiting the endless back and forth with inserts and color jumps.
Blue is great for a 1 and its my preference, yellow would be better on the .25 or 5 (die hard Cali fan here).
Every mock you posted for the 5 was red, start here:
.25, 1, 5, 20
Play with 4 chips base colors, these are going to see the most play. Red seems to be your goto on the 5, build around that, use red as your anchor. Most people like high contrast, swap in variants on the colors, you're 500 was light blue but if you like that better than the DG Peacock then the 1 will see a lot of play and the 500 'never' so its not advantageous to 'burn' the light blue if you like it enough.
for the red 5 I would stay away from insert colors for blue or purple (in this example). The blue / yellow / purple combo is nice, and you could vary DG Yellow on the blue and get away with it.
Your inserts were way too busy, and people say progression but really it a flow, significantly different is fine but trimoon on a 5 and 314 or 414 on the 1 just feels wrong. Its hard to get away with tri-moons on the 5, it can be done!
Focus on base color first. Also if you narrow down a mold, that will give you a timeline, you don't have to have it done tomorrow.