Welcome to the modern world of board games! It's a wildly larger place than most people on the outside realize, with virtually every possible theme and style of game you can imagine being available in one shape or another. It can be overwhelming at first finding that initial footing, but your in for a lot of great times if you stick with it and hone in on & follow what you enjoy about gaming.First time with board games besides Monopoly and Life. Picked up Spirits Island and Pandemic Legacy Season 1, I feel these two are way too advanced for my level
Any recs for beginner board games, preferably good for 2 players?
And do most of you players typically gravitate towards a certain type or theme in your favorites?
You can, but there are a lot of variables... poker stakes and number of players, which board games, and craps stakes.On the topic of poker chips, I wonder if I can make a versatile chip set that can work for poker, board games, and my craps practice.
There are quite a few, but these are the ones that have gone over well in conventions...
- Combat Monopoly. It makes the game quite enjoyable when all the smaller players can jump the big player, but war is expensive so you must pick your battle carefully.
- Axis and Allies Expanded Tech. Six tech tables instead of one, each with a separate focus (because Soviets never need "Super Subs", or anything Naval).
- Axis and Allies US Reluctant Involvement. The US does not get to join the battle until attacked or they achieve a certain die roll. It places Japan in a tough spot. First strike vs US and incur their wrath, or focus on war in Asia while the US slowly builds up (US player only collects 1/2 income when not at war).
- Axis and Allies Double Blind. 2 boards with a wall dividing the two. You may only see enemy forces on the front lines, or with a spy (paying IPC's top get a few seconds of peeking at the opponent's board). Haven't done this one since the invention of the cellphone camera, but you would have to ban them.
- Robo Rally Football. The robots team up for a game on the factory floor. Needs an even number of players (never an issue at conventions). Hint: the bot with the ball is about to get f*****-up.
- Robo Rally Unlimited Lives. It's no fun to be done after 3 lives.
Welcome to the forum! Here's my go-to list of two-player recommendations:Wife and I normally just resort to 7 Wonders, Azul, Splendor, or Pandemic Legacy… would welcome any other 2 player suggestions!
I love this game so much.Lord of the Rings: The Confrontation is a nerve-wracking duel, similar to Stratego but at much smaller scale (both physically and game-wise) and with absolutely perfect theming if LotR is of any interest to you.
… would welcome any other 2 player suggestions!
I rarely play 2 players only, but when I do it's usually these. All great games.would welcome any other 2 player suggestions!
Targi
This is brilliant thanks! Big fan of LOTR but wife had a breakdown trying to learn War of the Ring... so will try confrontation instead! + a few of the others look great as wellWelcome to the forum! Here's my go-to list of two-player recommendations:
Hope you find more time to enjoy your collection! We all feel your pain, brother. The struggle is real.
- Fox in the Forest is a beautiful and clever trick-taking game for two.
- Blood of an Englishman is a layout-manipulation card game for two with unique gameplay.
- Cribbage and Gin Rummy are traditional-deck must-haves.
- Piquet is another two-player traditional-deck card game, less well-known but very good.
- Fjords is an elegant two-player abstract with a perfectly serviceable theme. Lightweight but engaging and fun.
- Tak is a pure abstract of recent invention, from James Ernest of Cheapass Games fame. It's not as deep as chess, but the strategy is extensive (but approachable) and is still being worked out by players.
- Lost Cities is a classic. Quick, easy, fun, and a tense fight between the two players. A must for anyone's two-player collection.
- Lord of the Rings: The Confrontation is a nerve-wracking duel, similar to Stratego but at much smaller scale (both physically and game-wise) and with absolutely perfect theming if LotR is of any interest to you.
- Memoir '44 is a wargame for boardgamers and is an excellent way to experience the excitement and flavor of wargames without having to endure the fiddliness and grind that wargamers love so much.
Some serious collections in here! Thread inspired me to take inventory of my stash. Must be at least 50% untouched. Wife and I normally just resort to 7 Wonders, Azul, Splendor, or Pandemic Legacy… would welcome any other 2 player suggestions!
In recent years can’t seem to find the time to open something new and learn some of the heavier games!
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7 Wonders Duel
The 7th Continent (all expansions)
Acquire
Agricola
Articulate
Azul
Balderdash
Brass (Birmingham)
Brass (Lancashire)
Carcassonne
Cards Against Humanity
Catan
Catan (Rivals)
Catan (Seafarers)
Cluedo
Daybreak
Diplomacy
Dixit (all expansions)
Dominion
Eclipse
Euphoria
Fief
Great Western Trail
Jaipur
Kahuna
Kemet
Lords of Waterdeep
Mage Knight (Ultimate Edition)
Maponimoes
Monopoly
Mr. Jack
Pandemic Legacy
Pass the Pigs
Perudo
Pointless
Pointless (Travel)
Power Grid
Puerto Rico
Risk
Risk (Game of Thrones)
Scrabble
Scotland Yard
Scythe
Smallworld
Spirit Island
Splendor
Terra Mystica
Terraforming Mars
Through the Ages
Ticket to Ride (Europe)
Ticket to Ride (UK)
Trajan
Trivial Pursuit
Twighlight Struggle
War of the Ring
Who Knows Where?
The Wine Game
Wingspan
Yinsh
Lol yes, picked it up at Gebo’s back in the early 80’s. One of our family’s favorites for almost 40 years. The fruit tree strategy is the hardest to counter, but I also don’t think we’ve ever played it with anyone except family, so there may be more in depth analysis around.Anyone ever play "The Farming Game".
We play that at my wife's parents. Kind of a fun game to play occasionallyAnyone ever play "The Farming Game".
We just recently got Terraforming Mars and love it. Played it 2 times the first week and each game was vastly different.
Yeah we're really loving it. Just ordered 3d tiles and the 2 layer player boards. Have you played the expansions? If so do you like them?TM is one of my favorites, highly recommended!
Yeah we're really loving it. Just ordered 3d tiles and the 2 layer player boards. Have you played the expansions? If so do you like them?
I like Terraforming Mars. But I think it's very overrated. I don't like Villainous. I love Magic, but only the drafting and sealed formats.Okay, time to liven up this thread with some controversial opinions.
Terraforming Mars is a good game. But I don't like it. Similarly, we got Villainous for Christmas, and we played it, and it's a good game, but I don't like it. They both fall into a gigantic category of games that I don't like, a category that includes games ranging from Magic The Gathering to Race For the Galaxy to Oath. And that category is:
Games Where You Really Need To Know What Special Rule Is On Every One Of The Hundreds Of Different Cards In The Game
I like games where you can hold the entire game, conceptually, within your head. Even if the game demands attention to intricate details, and has surprising and complex interactions between the moving pieces, I want to be able to understand how all the pieces move - what all the rules of the game are - and to be able to explain them simply and briefly and coherently. Games where the bulk of the game is actually driven by the special cases that constitute each different card simply frustrate and annoy me. You need to know all the cards; and if you don't know the cards, then you need to read them one by one as they come into play, whether they're in your hand or your opponents', and how fun is it to ask the other players to read their cards out loud to you especially if they already know them? No fun, that's how fun. No fun at all. And a great deal of the game is about sorting through all the different cards to find optimal combos, which is a daunting task if you don't already know what they all are, being a mostly hit-or-miss affair of making guesses on the fly.
I have a certain degree of tolerance for this kind of stuff, but the more different cards there are, and the fiddlier each card's special rule is and the more finely the rulespace is carved up into tiny differences just to have more cards, the greater the strain the game places upon my limited tolerance.
... but maybe that's just me.
This is directly adjacent to why I have come to not care for board games which rely heavily on card drafting from a large card pool (T.Mars, Blood Rage, Seasons, even the classic 7 Wonders comes to mind). These systems reward repeat play immensely for the reasons you outline (being able to get intimately familiar with the meta of the card pool and thus being in an elevated position for decision making), which makes playing them AS a new player frustrating when you're just feeling like the underdog more so than the usual first time experience with a game, and makes playing them WITH new players unsatisfying when you're such a favorite.Okay, time to liven up this thread with some controversial opinions.
Terraforming Mars is a good game. But I don't like it. Similarly, we got Villainous for Christmas, and we played it, and it's a good game, but I don't like it. They both fall into a gigantic category of games that I don't like, a category that includes games ranging from Magic The Gathering to Race For the Galaxy to Oath. And that category is:
Games Where You Really Need To Know What Special Rule Is On Every One Of The Hundreds Of Different Cards In The Game
I like games where you can hold the entire game, conceptually, within your head. Even if the game demands attention to intricate details, and has surprising and complex interactions between the moving pieces, I want to be able to understand how all the pieces move - what all the rules of the game are - and to be able to explain them simply and briefly and coherently. Games where the bulk of the game is actually driven by the special cases that constitute each different card simply frustrate and annoy me. You need to know all the cards; and if you don't know the cards, then you need to read them one by one as they come into play, whether they're in your hand or your opponents', and how fun is it to ask the other players to read their cards out loud to you especially if they already know them? No fun, that's how fun. No fun at all. And a great deal of the game is about sorting through all the different cards to find optimal combos, which is a daunting task if you don't already know what they all are, being a mostly hit-or-miss affair of making guesses on the fly.
I have a certain degree of tolerance for this kind of stuff, but the more different cards there are, and the fiddlier each card's special rule is and the more finely the rulespace is carved up into tiny differences just to have more cards, the greater the strain the game places upon my limited tolerance.
... but maybe that's just me.