That's some damn good painting. Almost a shame to risk them on the table!
I'm a BGA addict. What site am I going to, to play 1889? That's Japan, right? I like that one, probably the best intro 18xx out there.
And playing an excellent game on it I see.View attachment 909412
Just got my Wyrmwood Modular Gaming Table on Friday.
This was actually our first time playing it. We ended after the canal phase; too late for us! Still had lots of fun.And playing an excellent game on it I see.
If by “anyone else here” you mean “anyone in this thread”, then I may be interested. I’ve got a couple games of 18Chesapeake under my belt.i am melon on 18xx.games
here is the link: https://18xx.games/game/83715
anyone else here, please feel free to join. i will start the game when we get 5, or 4 if it takes too long to get a 5th player.
If by “anyone else here” you mean “anyone in this thread”, then I may be interested. I’ve got a couple games of 18Chesapeake under my belt.
This was actually our first time playing it. We ended after the canal phase; too late for us! Still had lots of fun.
Birmingham. Our understanding was this had some rules tweaks from Lancashire that helped the game play better?is that lancashire or birmingham?
Birmingham. Our understanding was this had some rules tweaks from Lancashire that helped the game play better?
I'm a BGA addict. What site am I going to, to play 1889? That's Japan, right? I like that one, probably the best intro 18xx out there.
I've played it once before. I'm in.
On 18xx.games, I'm Eric_Hogue.
Joined.
If by “anyone else here” you mean “anyone in this thread”, then I may be interested. I’ve got a couple games of 18Chesapeake under my belt.
joined up
Joined.
joined up
That's pretty. It's making me re-think staying out of the Kickstarter that includes 18GB.
As an owner of the Valley Games edition, I'm green with envy!
Nope. There isn't a separate muster diagram in the AH edition, there's just a small one in black-and-white in the manual. I downloaded a nice one from Boardgamegeek and printed and laminated a few copies to use as player aids.As an owner of the Valley Games edition, I'm green with envy!
I don't recall the muster diagram being colored. Is that original?
They don't make em like they used to!I also bought a ton of good-quality plain six-siders, since the game comes with just four kinda cheap ones, and that's just not enough. You need to be rolling literal fistfulls of dice during the battles! This is very important.
We're using a deck of cards to smooth out the punishing bad luck of the movement die on the main board. Everyone gets a pack of thirteen cards of one suit; A-6 is at face value, 7-Q is face value minus six. Draw two, choose one. If you draw a King, reshuffle the whole pack and draw again. Drawing doubles (e.g. two and eight) lets you teleport. You can draw your two cards at the end of your turn, so that you can be planning out your moves while everyone else is taking their turns, so as to make turns go faster and reduce downtime.
We're also using a bunch of other rules variants to try and make the game play faster, with less downtime, and gentler player elimination. I wouldn't mind playing it as-written, but that's a pretty big ask for a game with the family, so maybe with these changes it'll be a little more family-friendly. So far we're all enjoying it! Had to pause the game partway through our first play, but hopefully we'll get back to it soon.
Game is so pretty.