Great table presence for sure. But after watching videos of the game, it is IMO ABSURDLY over produced for how light a have it actually is. Take my opinion as you will though, since I'm a gameplay/price ratio type guy over components. I have a certain case level of components I'll put up with (think Dominant Species as my floor). Metal coins? Minis? Plastic/wooden tokens over cardboard? To me all that just causes too big a price hike for me. The game needs to be one of my absolute favorites for me to go all out. Which I did with Trickerion and Castles of Burgundy.
But, I'll certainly never turn down playing a game with really nice bits!
I cannot disagree with the assessment. There are now way to many "mediocre" games being produced (from a game play perspective) that are getting overcharged because 3d printing is cheap.
It's kinda why I love this thread (and BGG). It helps separate the wheat from the chaff,
I guess it depends on your definition of "overproduced" and your idea of what the production of a game should be for. I don't agree that level of production necessarily should correspond to depth of play, such that it's wrong for a "light" game to receive this treatment. Before receiving the game I also wondered if i would feel like a basic game dressed up in much fancier trappings, but after playing it that's not at all what our group's experience has been. The production level of the game contributes a significant amount to make it a better game play experience, not just because the figures look cool (though there's no denying that that adds to the game too), but because it would be a nightmare (and take significantly longer) to play if it were a bare-bones cardboard 2d game instead, given that almost every building is different and has a different function, which would be very cumbersome and far more confusing in a less produced format. Add to that that thanks to the player trays/organizers it takes less than 2 minutes to unbox and setup, it's actually become one of the games that I'm most likely to pull out on board game night.
As far as it being "light", yes the mechanics are simple on the surface, but the choices that it forces you to make provide a satisfying depth of play, and that's without even breaking into all of the extra optional modes of play and expansions that add further depth/balance. I would also argue that its apparent "lightness" and easy teachability is a virtue not a flaw, as I can teach it to new players and be 20 minutes into the game before the rules for the game in the other room have even finished being explained... I'm not sure what exactly qualifies as a non-"mediocre" game but every player I've had has loved it and asked to play again, and if holds up very well in terms of replayability. Don't get me wrong, I have nothing against complicated games, but I don't judge games based on their level of complexity but based on the experience of having to think through interesting and strategic decisions, and this delivers in that regard. Also, it's also hard to get people to sit down and commit 3+ hours to playing the most complex games, and if I'm spending this much on a game I sure want to make sure that it gets played often.
Maybe there is a happy medium where you could have achieved the same playability for $50-60 but I'm not sure there is. At any rate, the improvement in game experience between this and the cheapest possible 2d version that could have been made far exceeds the upgrade in playing experience in going from tinas to paulsons, for less than the cost of an average rack of THCs.
Final thought: the overproduction is what got my wife intested enough to want to play, and she likes it, whereas she's not a fan of a lot of my other favorite games. That alone made it worth the price for me.