Oh good grief what a cluster tonight was. So we have our weekly D&D session every Thursday night. Upon arrival the DM let's us know that we all actually leveled up to level 4. So instead of us having the entire week to figure things out, we have to scramble during our paid session to level up.
Then our first encounter he throws TWO Ettins at us which is listed as a Hard encounter based on CR/Exp numbers for our party.
Previously our party had gone into a well, but never finished the kobold lair down there, and instead went off on this tangent hunting owlbear cultists. Now my party decides they want to return to the outpost and leave the owlbear thing unfinished, and return to the well location.
We find the entrance down in the well bricked off, so we begin searching the woods in the area to find another entrance. We come across some well-hidden snares in an area that we disable, and then discover a hidden heavy chain that leads to a really heavy door that requires an astronomical strength check to open (it takes almost the entire party to pull it off)
Getting the door open we descend about 200 feet and find ourselves in a large cavern. In the distance we can see a small figure in the middle of the cavern. Our Bard uses his unseen servant to check what it is and it looks like a Kobold. Our Rogue shoots it with an arrow and it topples over. Upon investigation, we discover it's just a dummy and not real.
My character looks up towards the rafters and notices 6 clay like cauldrons suspended from the ceiling via ropes. Searching the room we discover what we thought were doors but it's actually just painted in the wall. Likewise, there's a massive hoard of what looks like coins, weapons, etc. in the corner of the room, but nobody will touch it as we don't trust it.
The Bard goes back up the stairs and uses his boomerang to try and hit one of the cauldrons. He succeeds, it shatters and out falls a Black Pudding. Our idiot Monk and Barbarian try engaging it in melee because........they're fucking dumb. As they and other party members hit it (the rest of us are using ranged or spell attacks) the DM states that it splashes acid everytime it's hit and so anyone adjacent to it winds up taking acid damage each time.
We manage to kill it, it almost takes down our Barbarian. So while all of this was going on, that extremely heavy door that was really difficult to get open in the first place has slammed shut, trapping us inside. The Bard is up there using his unseen servants to help him crank a lever that is slowly opening the door, VERY slowly.
Meanwhile the rest of the party starts searching around the room, I wait by the stairs we came down. They find a small, kobold sized lever. I warn them that EVERYTHING has been a fucking trap, and it probably releases the FIVE fucking cauldrons still left in the ceiling, and we should at least wait for our Bard to get that door upstairs open before we touch the lever.
But the Monk just can't help himself and pulls the lever. The ENTIRE CEILING collapses on the party (only not hitting the bard who is way up top by the entrance door).
I have 41hp and succeed on my savings throw......and take 32 hp of damage. A number of party members fail their throws and take.......64 hp of damage. Some of them take so much damage they are killed outright, no death saves, they're just completely dead. Meanwhile, the five cauldrons fell as well and shattered and out spill FIVE black puddings (these are CR4 EACH so just one or two is enough of a challenge for our party, FIVE of them at one time is absolute murder, ESPECIALLY with half our party dead or incapacitated)
The whole death-trap concept of this place we found makes zero sense. It's heavily trapped and heavily hidden. You'd think if you wanted people to be lured into this death trap you wouldn't make it so difficult to locate (or so painfully obvious when you're down there that's it's all a fucking trap)
To top all of that off, three party members got into an argument earlier in the night. One of them was bitching about wanting us to divvy up any treasure we find when we find it. We tried explaining to him we've been fucking doing that (he's got Leather Armor +1, magical boots, etc) and whenever we find stuff we determine who gets what items and anything that nobody knows what to do with or nobody is interested in, one player marks it all down so we can sell it or get it identified later at the outpost.
And on top of that, the majority of players are excruciatingly slow in determining what they're going to do individually or what we as a party should do, and the pacing of everything is just terrible, we spend too much time sitting around accomplishing nothing, having no action and any actions that are taken are useless time wasters that make the whole experience extremely frustrating and boring.
CLIFFS NOTES: I think I'm done with this group