That's nice terrain. Looks like resin?
That's nice terrain. Looks like resin?
AG is a platform for user created content (mostly adventures) which is pay-what-you-want or similar. WOTC runs the platform but does not create or edit the content.
We played Fiery Grog Tavern and the Madness of the Rat King. We got about 1/2 way through and it was well designed (imo). Its for 1st level players, but my kids had a great time.Sorry, wrong info. I meant "Dungeon Masters Guild" for user-created pay-per-download content. Some is fixed price and others are pay what you want. All tend to be quite low cost of entry.
Won a couple minis in my local stores raffle, not bad for $10
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Wow! I don't suppose these are 3d printed?
I'm just starting my read-through of the DM guide
In the future I want to create an adventure around the Anurauch desert (formerly fertile land of the Netherese Empire)
Perhaps the Dalelands are looking to expand their borders and either build or reclaim an existing city (similar to Phlan in Pool of Radiance), maybe a circle of druids intends for wild magic to return the land to habitable
Was thinking to start the adventure, the party were hired as caravan guards. They arrive at a small settlement that has a wooden stockade and gate
The guards open up, and the wagon starts through, but suddenly stops and there's a commotion up front (the party at the rear of the wagon)
Some of the hired escort were plants, they've slit the merchants throat, killed some caravan guards and cut the horses loose, with the wagon blocking the gates from closing.
one blows a horn and suddenly cries from the nearby forest rise up as slavers rush towards the town to attack
Kinda throwing the party into the action from the jump
How often is the D&D players handbook updated? Just thinking before I drop $50 on a 7 year old 5th edition. Do you guys think this edition has longevity, along with the recent Tasha updates?
Before you drop that kind of money on those books, I can give you my 3rd ed core rulebooks (Player Manual, Dungeon Master's Guide, and the Monster Manual) if you want them. I used to play a ton before I moved away from my group and these books have been just sitting on the shelf since.
I haven't kept up on what the differences are between 3rd ed and the current gen but I'm guessing you'll be able to still use a lot of what's in the 3rd ed to now.
If you like them I can also see if I can locate some other supplemental books I have (they're somewhere in storage).
The 5th ed rules are pretty different from 3rd. But there are some folks who still run older version campaigns out there
Oh yeah, my old crew is still playing 3.5.
Kinda throwing the party into the action from the jump
I met the original Wizards of the Coast back in summer of 1985 at a RPG convention in Seattle, and learned the early mechanics of 3.0 then, because they had already adapted the system from AD&D rules for years for their home games. A real bunch of lovable nerds, just like my crew. They asked me, a 15-year old kid, to invest. Damn, I could have been rich.
I personally love intros like this. You already know this but when you're the DM, I strongly suggest having some guard rails in place to keep your players "in-bounds". My players would relish situations like this to see how far the world would expand. If left unchecked, your players will make it difficult for you to hit the next narrative marker.
I like to use the "help this orphan reunite with the aunt in the next town" or the "deliver this innocuous trinket to the very understated, minor NPC".
Pick your race and class after rolling ability scores. If you don't roll at least one score 14+ and another 10+ you can reroll
It sounds like you're on the right path. While your crew is creating their characters, have them tell you what their characters dream about. Have them think about they fear, what they remember as a youth - things like that. It helps them get into their characters as well as inform you of their aspirations, points of view, etc so you can help them enjoy their experience in your world.I haven't DM'd before. I have a jumble of ideas, characters, settings, etv that I've been jotting down
Thanks for the offer. I found an excellent condition used player handbook on eBay for a reasonable price. And tonight (Saturday night) I put it to use, joining my first campaign!!! I'm not a virgin anymore... LOL! Made some new friends, downed a couple of pints of ale, killed a few goblins, and getting ready to chase a few more down into a cave. I created a cool character - a half elf Paladin, rolled four decent rolls and TWO 18s!!! Starting right out of the blocks with a 20 charisma!Before you drop that kind of money on those books, I can give you my 3rd ed core rulebooks (Player Manual, Dungeon Master's Guide, and the Monster Manual) if you want them. I used to play a ton before I moved away from my group and these books have been just sitting on the shelf since.
I haven't kept up on what the differences are between 3rd ed and the current gen but I'm guessing you'll be able to still use a lot of what's in the 3rd ed to now.
If you like them I can also see if I can locate some other supplemental books I have (they're somewhere in storage).
20 Charisma! Those undead and vampires have no idea what's coming for 'em.Made some new friends, downed a couple of pints of ale, killed a few goblins, and getting ready to chase a few more down into a cave. I created a cool character - a half elf Paladin, rolled four decent rolls and TWO 18s!!! Starting right out of the blocks with a 20 charisma!
I would ignore the boring minutia (tents, sleeping bags, rations, exhaustion effects, spell components, encumberance tracking, etc)
Up to you, of course, but as a player I'd be more scared of exhaustion effects than most other negative status effects in the game. The disadvantage game mechanic is brutal. Exhaustion, fear, charm, and paralysis effects are usually the game changer in any challenging combat sequence. You can use these to prevent your players from walking all over their enemies, or put the fear of DM into them if they haven't been careful with their power resources.