Board Gamers, show us your loot! (5 Viewers)

Today’s mail
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I saw that. It’s pretty insane the shipping prices.

move started to be very wary of games that charge shipping in the pledge manager
 
On Saturday, we had a small 4-person game day, where we upgrade to poker chips wherever we could. Sadly, I didn't take photos of each instance of the chips.....

Game 1: QWIXX. First round, normal scoring (photo). Second round, earn your score in poker chips each time you X a number, thus never needing to add up numbers (just chips).
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Game 2: Kingdomino. That one doesn't have opportunity for chips.
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Game 3: Deadwood. This game is WAY better with chips. In this case, our Zombie Paris chips for money and the Pacific Star for fame.
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Game 4: Pandemic. Forgot to take picture (probably because I was so focused on how we were rocking it....I thought). We lost......one turn away from curing the last disease.

Game 5: Formula De. Again, I forgot to take a picture. Probably because we were hungry and noshing on pizza.

Game 6: Love Letter. I suppose you could use poker chips, but since we had the special release of the meeple hearts, we stuck with that.
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All in all, a fun day!
 
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I've recently been having this board game itch that started kicking in thanks to browsing on Kickstarter (no pun intended). I plan on going through all 18 pages of this thread to see what all your collections look like, but I wanted to ask for some possible recommendation here, rather than starting up a different thread. Do any of you have any recommendations for single player board games? Ideally I would prefer something that would play out anywhere from 30 mins - 2 hours, but I'm open to any suggestions you may have and I can further research from there.
As for multiplayer games, do you all have any recommendations that may cater to children from age 8 and above? Although I don't have children myself, I have nephews and nieces that I am fairly close to that I would like to possibly get them to play aside from your popular games from Hasbro like Connect 4, Trouble, Jenga, etc. I don't have a preference when it comes to a sort of theme, but I would like something that may not have too many rules or sophisticated wording (if cards or general reading is required) as I would like to maybe use the games to possibly help with them learning to read and also help them discover different things they may enjoy as they get older. I recently backed Marvel United: X-Men on kickstarter while picking up the Original core box in retail to try that out with them, other than that, I'm open to any suggestions that I may further research.

I did however want to mention a game I've recently discovered and purchased but haven't gotten the chance to play just yet (taking my sweet time on this as it's my first time dealing with miniature models and don't have a player 2 just yet). If any of you are into war skirmish games (the only game I can reference is Warhammer 40K), I would strongly recommend checking out a new game called "Ignition:Core" (https://www.ignitioncoregames.com/). The game itself is from a privately owned company in the USA (you may learn more on the website) and the gameplay (to me) looked very interesting and fairly easy to pick up (I would recommend typing in "Ignition:Core" into youtube for a battle report from a YouTuber if you'd like to see more). For me personally, I've always wanted to get into Warhammer 40K, but continued to admire from afar as it seemed to be a very costly game both financially and in terms of time (buying multiple models to have a decent army size and having to paint all of them). What intrigued me the most about Ignition:Core and eventually led me to go all in and take a chance on a skirmish game is the army size requirement to get started (much smaller in comparison to Warhammer 40K from my very limited knowledge of Warhammer) as well as not needing to have a big (and possibly multiple editions) rule book. The owner has stated multiple times that he plans to only release updates for the rules to the main website as needed and does not want to go down the path of having multiple editions of rule books to make it easier for players to stay up to date on any future game changes or additions. I'm still a bit weary on painting as I'm somewhat a perfectionist when it comes to something like this and have a feeling my paint jobs will...for lack of a better term...suck, but on the flip side, I think it may be a bit of a stress reliever for me. Only time will tell I suppose.

So... Anybody here backed Streetfighter from Jasco and Angry Joe? It's a total shit show how they are treating us europeans. I'm not sure if i want to pay the ransom to get my game... I don't really know that angry Joe character, but apparently he kind of made his Youtube career bashing projects like this. What a hypocrit.

https://www.kickstarter.com/projects/1821440755/street-fighter-the-miniatures-game/description
I did back this game and was finally able to play through it this past Friday with a friend. The game itself has a lot of different mechanics that really does play out much like the video games. As a fan of street fighter I was fairly impressed with the amount of mechanics that were there to simulate playing the arcade/console game. Although I'm in the USA, I was following along in the discord and felt bad seeing all the stuff going on with shipping to Europe and I think to the UK as well. Definitely seemed like a shit show.
 
As for multiplayer games, do you all have any recommendations that may cater to children from age 8 and above?
If you are thinking of entertaining nieces and nephews, I am extrapolating that you are thinking about family gatherings.

In such case, I would recommend "The Great Dalmuti". Easy to learn, and each round only takes minutes. Fun for old and young, Enough strategy to keep everyone entertained, without trying to warp your brain. In my opinion, it's better than sending the kids away while the "grown-ups" talk. They're in the family too, treat them like it.
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Just saw this thread and wanted to post some of my favorites. My kids and I play Solarquest, Scotland Yard, Alien, and a few versions of Monopoly - Legend of Zelda, Fortnite, and Super Mario. We have a few other common games but don’t really play them.
 
If you are thinking of entertaining nieces and nephews, I am extrapolating that you are thinking about family gatherings.

In such case, I would recommend "The Great Dalmuti". Easy to learn, and each round only takes minutes. Fun for old and young, Enough strategy to keep everyone entertained, without trying to warp your brain. In my opinion, it's better than sending the kids away while the "grown-ups" talk. They're in the family too, treat them like it.
You would be correct! Board games will usually get into play during our small family gatherings, which can be pretty rare lately, but getting the children involved is something we often try to do.

Looked this up and also watched a Youtube video on how it plays. This actually looks perfect for what I was looking for. Thanks for the recommendation!
 
You would be correct! Board games will usually get into play during our small family gatherings, which can be pretty rare lately, but getting the children involved is something we often try to do.

Looked this up and also watched a Youtube video on how it plays. This actually looks perfect for what I was looking for. Thanks for the recommendation!
For the younger crowd, check out Sushi Go!, King of Tokyo, and D&D Dungeon Mayhem. Those are all lots of fun, don't take too long, and they are easy to teach. Exploding Kittens is quite popular too, but I'm a little burned out on that one myself.
 
Funny enough I got into poker chips because of board games. I had just gotten Brass Birmingham and was looking for something better than the cardboard for game currency. And stumbled upon the Iron Clays Roxley made for the game. Then someone posted the Apache Bank chips, long story short now I'm here designing custom ceramics.
 
Iron Clays are kinda neat. They're slippery as all get-out, on par with Matsuis. They have an interesting design and an unusual construction that makes them distinct from any other chip; they're injection-molded in two colors and have no inlays, stamping, or printing - the graphics are entirely done through the two-color molding.

For gaming counters, they're not bad.
 
Hello all. I'm new to PCF but I think I found my people in this thread! I've been in the board game hobby for many years.

I'm lucky to enough to game twice a week with two different gaming groups (some overlap). One group is the same four people every week and we mainly play coops. Favorites have been the Pandemic Legacies, Aeon's End series, Mechs vs Minions, Marvel Champions. We are currently working through Aeon's End: The New Age. In the other group, we play mid to heavier weight Euros. Power Grid, Rococo, Pipeline, Age of Steam, Lisboa, On Mars.
Plus the online board gaming sites have recently been adding new, current games at an amazing pace.

For those you the hobby, you know how easy it is to buy, buy, buy. I've tried hard to both cull my collection and limit new purchases.
These are what has so far escaped my sell pile.
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Hello all. I'm new to PCF but I think I found my people in this thread! I've been in the board game hobby for many years.

I'm lucky to enough to game twice a week with two different gaming groups (some overlap). One group is the same four people every week and we mainly play coops. Favorites have been the Pandemic Legacies, Aeon's End series, Mechs vs Minions, Marvel Champions. We are currently working through Aeon's End: The New Age. In the other group, we play mid to heavier weight Euros. Power Grid, Rococo, Pipeline, Age of Steam, Lisboa, On Mars.
Plus the online board gaming sites have recently been adding new, current games at an amazing pace.

For those you the hobby, you know how easy it is to buy, buy, buy. I've tried hard to both cull my collection and limit new purchases.
These are what has so far escaped my sell pile.
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We have some decent overlap. I'll need to take another pic of my shelf!
 
What are your thoughts on Trickerion and Dominant Species: Marine? I've wanted to try both of those.
Well Trickerion might be my favorite game. But it's long and has a pretty hefty rules overhead. DS Marine is an improvement on DS IMO. It can get a little more swingy at times, but it plays much faster than the original. Both are very good games.
 
Well Trickerion might be my favorite game.
That's a pretty strong endorsement!

I just looked it up and glanced at a few reviews. What in your estimation sets it apart from other euro exchange-this-resource-for-that worker-placement games? I'm certain I'm doing it an injustice with such a crude categorization, but I'm always on the lookout for games that manage to distinguish themselves, given how many games enter the market every week and how many of them share common features without doing much to advance the state-of-the-art, and so would love to know what contributions this one makes.
 
That's a pretty strong endorsement!

I just looked it up and glanced at a few reviews. What in your estimation sets it apart from other euro exchange-this-resource-for-that worker-placement games? I'm certain I'm doing it an injustice with such a crude categorization, but I'm always on the lookout for games that manage to distinguish themselves, given how many games enter the market every week and how many of them share common features without doing much to advance the state-of-the-art, and so would love to know what contributions this one makes.
While it is on essence an "exchange stuff for points" type game (which I tend to avoid buying these days), it goes about it very differently than others. Here is my brief, yet not so brief, reasons as to why.

1. You don't actually exchange non-money resources for anything. Once you buy a resource (component as the game calls m), you just have it forever until you choose to get rid of it (which basically never happens).

2. It has programmed worker placement. Using assignment cards, everyone has to secretly designate where each worker is going to go (and there are only 6 places to go, one of which can't be blocked). Everyone then reveals simultaneously and then in turn order places a worker just like normal WP games. So you have a double layer of trying to outthink what your opponents want to do, and then after seeing what they are doing, prioritizing when to send each worker. As you get a varying number of action points at each location you can spend an actions there based on what order people arrive.

3. How the majority of points are earned. To get points you have to perform your tricks. And setting up your tricks for the performance is a mini game itself. There is also a nice euroy interaction mechanism involved as multiple players can set up tricks to be performed at the same time as other players. It's a nice bit of shared incentives. You can theoretically win the game by only ever having other players perform at certain theaters where your tricks are at and just piggyback. Never actually doing it yourself.

4. Special assignment cards. Everyone has an always available hand of cards that tell where your workers are going to go. But you can get special ones over the course of the game. Not only allowing you to send more workers to the same areas than you might be able to otherwise, but the special cards also offer strong and varied bonuses. From as simple as saving money on purchasing components for tricks, or forcing all tricks set up at the theaters to perform at the end of the round whether players want them too or not.

5. There are only 48 tricks in the game. Once someone has a certain trick, no one else can get it. And these are all available at all times (with exceptions regarding getting higher tier tricks). It's such a vital piece of the game that everyone has a pamphlet that shows you all of them so you can plan a path as often tricks have overlapping component requirements to some degree. It makes the game have a very rewarding balance of long term strategy and round to round tactics.

It also has two major expansions that really change up the game. One involves getting a set of power cards at the beginning of them game that give you can use throughout the game to give you a variety of special powers. Reminds me a bit of the cards in Agricola.

The 2nd which came out recently has two modules, one which is an easier to digest riff on the cards above, yet feels different. And a whole new way to earn points by teaching at a magician academy. It also includes a new worker that levels up during the game.

So there is a lot ton of stuff going on despite it's veneer of being just another "exchange stuff in for points" game.
 
Great explanation, thanks! Sounds like one I should definitely put in my "give this a play if I ever get the chance" pile.
 
Great explanation, thanks! Sounds like one I should definitely put in my "give this a play if I ever get the chance" pile.
It's not everyone's cup of tea. And I don't get to pay it often because of it's complexity and length (3-4hrs), but I think it's a lot of fun to play.

If I had to pick a "pride and joy" of my collection, it's my Black Box copy of Glory to Rome. Also a top 10 game for me.
 
At the risk of turning this into a marketplace, I'll say it once and go away, but I have some surplus games for sale. Anybody interested? PM me and we won't clog this great thread.

(Great Western Trail + Rails to the North, Caverna + exp + two extra clans, Imperial Struggle, Alien Artifacts, Warhammer Quest Silver Tower, Pandemic Legacies in shrink, Petrichor + extras, Monolith Batman kickstarter + extras, Fireball Island + extras, Here I Stand 500th)
 
Sweet! I played the Uchronia reskin once and would be happy to play it again (there's a lot of games I can say that about). I really dig the Black Box art style, and would definitely prefer that edition to the more "normal" ones.
 

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